invalidusernamelol [he/him]

  • 29 Posts
  • 1.37K Comments
Joined 5 years ago
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Cake day: July 30th, 2020

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  • I’m honestly probably not going to until I absolutely need to. I tend to do a lot of large changes that I break out into smaller commits after a session and the workflow in Codium/VSCode for that is really slick. Just pop open the diff and stage/revert ranges of code with the mouse.

    Also reverting blocks is easy when you just click a “revert block” button that lives between the diffs. I love using keyboard, but when I’m reviewing code I prefer to do it with a mouse.



  • Loeb was born in Beit Hanan,[14] Israel, in 1962. He took part in the national Talpiot program of the Israeli Defense Forces at age 18.[15] While in Talpiot, he obtained a BSc degree in physics and mathematics in 1983, an MSc degree in physics in 1985, and a PhD in physics in 1986, all from the Hebrew University of Jerusalem (HUJI).[5] From 1983 to 1988, he led the first international project supported by the U.S. Strategic Defense Initiative. Between 1988 and 1993, Loeb was a long-term member at the Institute for Advanced Study at Princeton, where he started to work in theoretical astrophysics.

    In 1993, he moved to Harvard University as an assistant professor in the department of astronomy, and was tenured three years later.

    Literally IDF conspiracy nut





  • It’s a really fun, definitely a multiple playthrough game. I like how they took a genre that’s known for having no heart or story and just packed it to the brim with it.

    The little moments where you are focused on optimizing production because the storm is coming and you’re in game mode, then you come back to the base and all the homies are dour and tired and you realize that you just pushed them all way too hard for a few days. That’s a super new kinda feeling in a game.

    Then again that’s kinda the Frostpunk vibe, just much more personal.