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Joined 2 years ago
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Cake day: July 28th, 2023

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  • I like the way some old houses do it where you have a single switch that controls multiple outlets which each have a lamp. Leave the lamps on and toggle the switch to turn them all on, or you can switch them one by one if needed. For my bedroom we have led strips all along the ceiling which are kept on the dimmest possible red setting at night, and can be switched to any colour or brightness by remote, plus a warm bulb lamp on either side of the bed within arms reach.


  • Games with complicated or involved stories just need to go back to having a comprehensive log or journal. That used to be a staple of big games, to the point where it could take you days to read all the lore and journal entires. That might not be fully ideal for those adult gamers either but theres definitely a comfortable middle ground where your active missions page has a little brief for each objective telling you who gave the quest, what they wanted and why. Lots of games these days can have like 20 active quest markers and give you no information about any of them beyond some random npc you talked to once wants 10 of something for some reason.









  • For really annoying pages i have to allow two or three other domains, and theres an element of guesswork unvolved in figuring out which scripts are relevant to the page loading or not. Thats only on the first time you visit that site. But on the sites where you want it most, id vastly prefer refreshing 2 or max 3 times allowing gradually additional scripts each time, than just letting them call whatever the fuck they want from whatever domain. Every time that happens i end up allowing 2 or 3 urls, and sometimes there’s about 40 that i dont recognize or actively don’t want.




  • It conditions them into believing that there are powerful and mysterious forces at work in the world that can’t be explained but must be taken on faith. If they get into the habit of looking for answers to questions, they might start asking other inconvenient questions. My sunday school teacher had a similar spiel about how god was like the wind, we couldnt see or touch him but we could see the effects of his actions.