am I interpreting it properly

  • Datz@szmer.info
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    22 days ago

    But… Souls enemies don’t do the same thing every time, at least FromSoft’s. There’s fairly few instances where you can manipulate the RNG into one predictable attack. I WISH I could see when the boss is going to use that one stupid attack, but I can’t. I for one think Souls has one of the more* complex RPG systems (for an action game first - obviously, JRPGs like E33 beat it, but have extremely basic action) when you factor in the different weapon speeds and range, armor/roll/weight ranges, changing which attacks you can counter and how, a TON of varied magic (that vets hate because it’s fun I guess), shields (and shield pokes, my beloved), stat distribution and multiple damage types if your build allows it. Even in melee focused runs, I upgrade different weapons to change between depending on situation.

    If you just take your straight sword or ultra sword and use nothing else, like the stereotypical Souls player does, then the games are pretty basic for action games. Which is probably why a lot of players think Sekiro is much better, because they focused on action only. But most From games aren’t just action, they are RPGs too.