Souls-like as a genre implies a certain kind of difficulty design, but games that are not souls-likes can have souls like combat. for example, the newer Assassin’s Creed games have souls like combat, and they aren’t really unforgiving like that. It has more to do with attacks that have slower animations so you can’t just button mash.
Souls-like as a genre implies a certain kind of difficulty design, but games that are not souls-likes can have souls like combat. for example, the newer Assassin’s Creed games have souls like combat, and they aren’t really unforgiving like that. It has more to do with attacks that have slower animations so you can’t just button mash.