• MoonMelon@lemmy.ml
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    6 hours ago

    Firewatch. I liked the visual style but everyone raved about the writing specifically and I thought it wasn’t great. I don’t want to shit on them too hard because they did try, and you can’t control how other people hype your work, but I found the characters really flat.

    • metaballism@slrpnk.net
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      4 hours ago

      I appreciate it for its atmosphere and art style, but yeah the characters and the plot a are quite meh.

  • lichtmetzger@discuss.tchncs.de
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    9 hours ago

    Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn’t really entertaining. It was just boring and annoying.

    • Nemoder@lemmy.ml
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      8 hours ago

      I couldn’t stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn’t reach me in the slightest and I couldn’t be bothered to finish it.

      More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.

  • Wahots@pawb.social
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    14 hours ago

    GTA. Games 3 and 4 were good, 5 was kinda fun, but I’m not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.

  • Balldowern@lemmy.zip
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    14 hours ago

    Assassin’s Creed. I was done after Unity. I don’t care for anything later than that. It’s all the same.

    • minimum@mander.xyz
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      13 hours ago

      I’ve only played the OG Super Mario Bros on an emulator, and it was pretty fun imo. Short and sweet.

      Haven’t played anything else

  • kossa@feddit.org
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    16 hours ago

    Balatro.

    After I finished the first run, I was like “cool, now the number I need to beat is higher. So what?”. Which is strange, because I love deck builders, I like beating higher numbers like e.g. Brotato. But for some reason I could not be bothered with Balatro ¯\_(ツ)_/¯

    • Sockenklaus@sh.itjust.works
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      3 hours ago

      Hmm… In my opinion you can’t really compare Balatro and Brotato. You’re right, both games are about making numbers big but the way, they scratch that itch is completely different in my opinion.

      Of course the gameplay loops are different and when you’re more into the action oriented approach of Brotato, Balatro just might not be for you, but that’s not my point: In my opinion in Brotato you build your character and when everything goes right you reach a point where you begin to scale and roll and become pretty much unstoppable for the rest of the run. In Balatro you have more RNG caused variance in the main gameplay loop so you might have a rounds where you barely win and rounds where you draw just the right cards and destroy the Blind.

      For me, a Brotato run feels kinda more “linear” while a Balatro run has more ups and downs even when going well.

  • 4PHEUS@beehaw.org
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    22 hours ago

    Undertale. I’m sure it’s a great game, but after a decade of hearing everyone and their mothers shout about it, I’ve oddly been put off by it.

    • lichtmetzger@discuss.tchncs.de
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      9 hours ago

      I found the story intriguing, but the time loop is way too short. Every time it gets interesting, the world resets, you have to get back into the rocketship and fly back to the place you’ve been before. It’s an absolutely unneccessary padding mechanic.

      • Sockenklaus@sh.itjust.works
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        2 hours ago

        I agree! The time loop was okay when I was just exploring more or less aimlessly but it got super stressful when I started finding leads I wanted to follow…

    • qwestjest78@lemmy.ca
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      13 hours ago

      I have played it multiple times and it has never hooked me. I keep meaning to go back, but I don’t know if I will

        • Thrawn@lemmy.dbzer0.com
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          8 hours ago

          Oh vehicle controls are definitely a valid issue to have with the game. They are pretty well designed for controller use. However well designed is not the same as saying they are easy to use. True 6 degrees of freedom controls between orbits are definitely complex.

          Sad to have that blocking enjoying the story or more accurately solar system spanning puzzle box.

  • BCsven@lemmy.ca
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    1 day ago

    AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.