i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.
10 hours later it’s clear that they’re either:
a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud
because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.
I stand by my points but I was kind of being an ass in my first reply, sorry about that. Some of these are super valid complaints that I can agree with. In particular,
Yeah fair enough the combat doesn’t pop off until you get a handful of perk points invested, and the first 20 guns you pick up are going to be garbage. This never turned anyone off of Borderlands, but fair enough.
Full agree
This is and will forever be my biggest and most vocal complaint about the game since release day. Different life paths give about a handful of unique dialogues apiece that often don’t do much of anything, and the opening montage deal is the most frustrating thing CDPR has ever handed us I think.
Yeah agreed on that front. Your options are largely limited to sidequesting. Kind of lame I guess, but I never noticed it that much when I was playing the game because I don’t often do that sort of messing around anyway, personally.
…On the points where we disagree, though, I think we’re just kind of ideologically opposed to some things and I don’t even really understand why. I get the feeling that you just may not be the intended audience honestly. On my first time playing, as a long time fan of the likes of Shadowrun and other tabletop sci-fi-rpg’s, I thought the setup and execution of the Konpeki Plaza Heist was one of the greatest adaptations of a proper tabletop cyberpunk run gone bad that I have ever seen in a video game, and I think it might be some of CDPR’s best work they’ve ever done. I was in awe. Very little of the rest of the game lives up to what Konpeki Plaza promised until you get to Phantom Liberty and that’s the one complaint that I agree with most when people say that the game is a rug pull. Konpeki illustrates the vision of a tabletop Cyberpunk run that CDPR intended for the entirety of this game, and the only other parts of the game that somewhat approach that same vision in my opinion are some of the companion quests (Judy, Panam, River, Etc) and Phantom Liberty.
You don’t seem to have enjoyed Konpeki at all but I find it quite a shame that the rest of the game wasn’t more like Konpeki. To each their own I guess. I like this game. There are definitely valid complaints to be made about it but I don’t think it deserves to be called garbage. I do think it was rushed out the door and Phantom Liberty gives a better idea of what the developers actually intended the game to be like, given the time they needed to actually cook on it. Hopefully next time they release a game it’ll be one that’s given the proper time it needs.