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Joined 2 years ago
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Cake day: June 29th, 2023

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  • I’m not sure if Rollerdrome might be your thing, but I enjoyed it. You play as a girl competing in a roller-skating death arena. It’s a bit like Tony hawk games, but combat plays a huge role, it’s very satisfying and it’s very well integrated with the rollerskating. I really enjoyed the first ten or so scenarios, but I’m not so good at score based games so I never finished it.


  • Panties@lemmy.catoFantasy@lemmy.ml2025 halfway checkpoint
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    2 months ago

    I’ve very recently started using Bookwyrm to track this books I’m reading, I’ve missed this functionality since I quit Goodreads back when Amazon bought it. But I’m not quite sure what I read before I started tracking…

    Here are my highlights of (probably) this past six months:

    DCC, this inevitable ruin. Fantastic book, Jeff Hayes is awesome. Don’t want to accidentally give spoilers since others are on previous books.

    Temeraire, Empire of Ivory. Story about Will and his dragon companion Temeraire. The author is very good at building worlds where the characters have a different way of thinking than an average modern reader, and it’s definitely the case here. Will is a dedicated army officer and a proper old-fashioned gentleman. This does often leads to to some limitations in his worldview, such as judging people on their manners. But he is also kind, moral and willing to be proven wrong. And in this book we finally get POV from Temeraire, who’s loyal, smart and sometimes naive. It’s hard to explain but I really enjoy these books.

    Emily Wilde’s Encyclopedia of Fairies. It’s a world where fairies and their world are real, strange, dangerous and fascinating. our protagonist is a leading scholar in dryadology, she goes around charming /saving/defeating fairies and humans with the power of academic research and bravery 😂






  • I’m mostly happy with it, I like nice looking games, i like nice feeling components. In general i don’t think there’s a point in having those without great gameplay, but then again I bought Wyrmspan for the sole reason of ‘ooh pretty dragons!’ and was honestly surprised that I enjoy playing it too. Not that I expected the gameplay to be bad, I just don’t like competitive games.

    I think the trend is simply game creators adapting to the market. There are more people who like and are willing to pay for nicer prettier games right now, that’s all. There are presumably also games being made that focus on mechanics only, just less than before?


  • I was telling a colleague about how my department started using Rust for some parts of our projects lately. (normally Python was good enough for almost everything but we wanted to try it out)

    They asked me why we’re not using MATLAB. They were not joking. So, I can at least tell you their reasoning. It was their first programming language in university, it’s safer and faster than Python, and it’s quite challenging to use.






  • I definitely get the concern, it does not have any real replayability, being puzzles that you destroy as you play. I remember us talking about the price to playtime ratio after the first game, and deciding that it was “cheaper than going to the movies, and more enjoyable”. For us it’s like a treat, we usually buy one when we go to the board game shop, we’re excited about it on our way home, and we finish it that evening.

    This was our third exit game, we’ve been getting the same nominal difficulty. We’re a bit more familiar with the common tricks now, and we finish the game a bit faster, but every game has something different and interesting, the individual puzzles have pretty consistently nice quality, so it’s still very enjoyable to play.