• 0xDREADBEEF@lemmy.dbzer0.com
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    2 minutes ago

    What’s the difference between giving valve a 30% cut, relying on their algorithm for marketing, using their infrastructure, and a publisher?

  • Gonzako@lemmy.world
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    21 minutes ago

    I played marvel snap cuz of the draft release. I saw so many predatory practices I ought right uninstalled the game once draft was over

  • nfreak@lemmy.ml
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    34 minutes ago

    At this point the only AAA games I touch are those from at least 10 years ago. Warframe and PoE2 scratch the AA/live service itch without overstaying their welcome, and for everything else, indie releases have it covered.

    Been working through a bunch of new and older titles this year - in the past month or two alone I sunk so much time into Look Outside, Inscryption, and Endacopia, and just picked up Sprawl Zero which looks phenomenal. I’m working through the MGS series right now which I’ve somehow never played (hence the “older AAA” exception), and got a good handful of backlog selections lined up for after this binge.

  • JonnyRobbie@lemmy.world
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    5 hours ago

    yeah, a land of creativity like metroidvania #3764917. ok, that was a bit cynical, but lets not pretend like indie is bastion if endless creativity, but I admit that the lack of dependency makes the creativity much easier there.

        • RustySharp@programming.dev
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          2 hours ago

          Personally I felt Pyre was a little meh. But even their weakest game is still a hell of a lot better than many AAA.

          And Darren Korb is one hell of a composer.

    • Coelacanth@feddit.nu
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      2 hours ago

      You’re not entirely wrong, even if a little disingenuous. I think it’s quite clear that indie games provide the best examples of creativity and freedom of expression in gaming currently, but there definitely is also quite an oversaturated jungle to cut through of roguelikes, deckbuilders, roguelike deckbuilders, Metroidvanias, Soulslikes, Soulslike Metroidvanias…