Just a dorky trans woman on the internet.

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@copygirl@fedi.anarchy.moe
@copygirl@vt.social

  • 32 Posts
  • 220 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • color_rect.set_instance_shader_parameter should work, as long as the color_rect is unique to each instance of the card, rather than being reused. If you assigned it in the node editor you could check the “Local To Scene” checkbox. Assuming cards are defined as separate scenes you instantiate. Otherwise you could duplicate() the resource in code.

    The same would be true for color_rect.material.set_shader_parameter for the ShaderMaterial. If you could ensure it’s unique per card, it should work. However, duplicating the material might not be as ideal, especially since the other option is also available.

    A little tip: You could try print debugging with the get functions before and after you use set to see what the value was before (and notice that it might be the same as the previous set call from another card) and that it was correctly set afterwards. (Assuming I’m correct about diagnosing the problem.)

    edit: Actually, my advice is only true if color_rect was a resource, but I think it’s a node, specifically a sub-class of CanvasItem or GeometryInstance3D, so it should already be unique for each instantiated card. So without more information I’m not sure why set_instance_shader_parameter is not working.



  • most of the the Arch cult forget to mention that

    The “Arch cult’s” holy book, the ArchWiki, states the following pretty clearly:

    Warning: AUR packages are user-produced content. These PKGBUILDs are completely unofficial and have not been thoroughly vetted. Any use of the provided files is at your own risk.

    Mention of one’s use of the AUR for their needs doesn’t need to come with a disclaimer.
    People who don’t read or don’t use their brain are going to keep not doing so, regardless.


  • To add to what you’re saying: To be fair, most of the lawsuit I don’t really agree with, but maybe it’s just laying it on thick.

    Part of the argument is them trying to separate the Steam “Store” from the Steam “Gaming Platform”, and in many ways that’s obviously not possible. But they say that because of Steam’s monopolistic-ish position, publishers can’t not be on the “gaming platform”, because it’s where most people want their games, or else they’ll lose out of a large chunk of money. (And without it, these games likely would not be made in the first place.) Thus Steam can force these unfair terms on developers.

    There was also this portion on discounts that was quite revealing:

    1. For example, Valve has set up visibility in its Steam Store to focus on games that are nominally “on sale” to gamers. Knowing that the best way to reach their audience is through discounting, game publishers must artificially inflate their list prices so they have headroom for discounting. But the “sale” price is not consistently available, and therefore some gamers pay an artificially inflated list price for the game. These supracompetitive prices increase Valve’s cut, force gamers to overpay, and prevent publishers from setting the most efficient game prices they could in the first place. Even worse, these supracompetitive prices are transmitted across the broader market by the contractual restraints discussed above.

    They’re admitting to inflating games’ prices, so they can then offer a fake discount that’s closer to the actual price they actually wanted the game to be. And then they complain when Valve doesn’t let them list a game on sale for an extended period of time, just so they can essentially scam people. (Probably, once again, standard in the industry and elsewhere, but I feel like that’s gotta be banned by EU pro-consumer laws.)


  • The EU can and should force Steam to get rid of the MFN clause. All Valve needs to do is to let competing stores price games cheaper than on Steam. (So long as Steam services are not involved with that off-Steam purchase.)

    There’s still plenty of benefits Steam provides to customers that many may choose it over a different store even if they could get the game for cheaper. And Steam also provides developers with tools that make Steam worth it, like Steam networking and cloud saves. As Gabe Newell famously said about piracy, but I believe this applies in this case too, it’s simply a service problem.







  • That probably counts as a privileged page, as in something uBlock Origin can’t access or modify.

    Mozilla has probably been running another “experiment”, meaning not every user is affected. In the past they claimed it’s not advertisements because they are “continually looking for more ways to say thanks for using Firefox”. (Bullshit.) If you go to Settings > Home, you disable anything you don’t want to see, or just set your home page to a blank page, period.


  • Apologies, I don’t understand. Is any modern Linux distro lacking “general usability” or applications? Anyway, for Bazzite, there’s a bunch of ways to install software. (Though I haven’t used it myself.) I’m also not sure what you’re looking for when you’re saying “support”. Good documentation? A helpful community? Continued active development?

    Just because there’s a strong focus on gaming doesn’t mean the distro would suddenly do bad at everything else, especially… general home/office use. Linux is good with that across the board. I hope I didn’t misunderstand. Please explain.




  • What is meant by “sensitive information” here? Browsers can’t just willy-nilly access your local files or something like that. The one thing I can think of is using JavaScript to collect information that can be used to identify you. (Is that “sensitive”? I’d put that in “identifying information”.) My honest suggestion is to keep using NoScript and just allow as few domains as possible. The next best option is to stop using websites that break without JavaScript when there’s no reason why they’d need it.

    I can imagine there being a plugin that spoofs some common ways that allow sites to identify you cross-sessions / browser / websites without your consent, but blocking JavaScript (by default) is likely one of the best ways to reduce the amount of information collected about you. When you do find such a plugin, check out one of the “browser fingerprint” testing sites to see how unique your fingerprint is.

    (That is, if I even understood the request properly in regards to the “sensitive information” bit.)


  • There is something called “local storage” that allows applications to store more information than just a cookie. Cookies are sent to the server, while local storage, as the name implies, stays local. (That doesn’t mean that this data can’t be sent to the server via JavaScript.) But local storage makes it possible to make 100% offline applications if the whole webpage is cached / downloaded (assuming no online functionality is required).

    edit: As for deleting this, if I click on the lock icon in the address bar in Firefox, I have an option to clear cookies and site data for the current site. I assume the “site data” is the local storage I mentioned. If you’re using a Chrome based browser, you can probably google how to do the same thing.