The Great Pueblo Revolt, or Pueblo Revolt (1680–1696), was a 16-year period in the history of the American southwest when the Pueblo people overthrew the Spanish conquistadors and began to rebuild their communities. The events of that period have been viewed over the years as a failed attempt to permanently expel Europeans from the pueblos, a temporary setback to Spanish colonization, a glorious moment of independence for the Pueblo people of the American southwest, or part of a larger movement to purge the Pueblo world of foreign influence and return to traditional ways of life. It was no doubt a bit of all four.
The Spanish first entered the northern Rio Grande region in 1539 and its control was cemented in place by the 1599 siege of Acoma pueblo by Don Vicente de Zaldivar and a few score of soldier colonists from the expedition of Don Juan de Oñate. At Acoma’s Sky City, Oñate’s forces killed 800 people and captured 500 women and children and 80 men. After a “trial,” everyone over the age of 12 was enslaved; all men over 25 had a foot amputated. Roughly 80 years later, a combination of religious persecution and economic oppression led to a violent uprising in Santa Fe and other communities of what is today northern New Mexico. It was one of the few successful—if temporary—forceful stoppages of the Spanish colonial juggernaut in the New World.
Life Under the Spanish
As they had done in other parts of the Americas, the Spanish installed a combination of military and ecclesiastical leadership in New Mexico. The Spanish established missions of Franciscan friars in several pueblos to specifically break up the Indigenous religious and secular communities, stamp out religious practices and replace them with Christianity. Active efforts to convert the Pueblo people to Christianity involved destroying kivas and other structures, burning ceremonial paraphernalia in public plazas, and using accusations of witchcraft to imprison and execute traditional ceremonial leaders.
The government also established an encomienda system, allowing up to 35 leading Spanish colonists to collect tribute from the households of a particular pueblo. Hopi oral histories report that the reality of the Spanish rule included forced labor, the seduction of Hopi women, raiding of kivas and sacred ceremonies, harsh punishment for failing to attend mass, and several rounds of drought and famine.
Growing Unrest
While the Pueblo Revolt of 1680 was the event that (temporarily) removed the Spanish from the southwest, it was not the first attempt. The Pueblo people had offered resistance throughout the 80-year period following the conquest. Public conversions didn’t (always) lead to people giving up their traditions but rather drove the ceremonies underground. The Jemez (1623), Zuni (1639) and Taos (1639) communities each separately (and unsuccessfully) revolted. There also were multi-village revolts that took place in the 1650s and 1660s, but in each case, the planned revolts were discovered and the leaders executed.
The Pueblos were independent societies before Spanish rule, and fiercely so. What led to the successful revolt was the ability to overcome that independence and coalesce. Some scholars think it was a millenarian movement, and have pointed to a population collapse in the 1670s resulting from a devastating epidemic that killed off an estimated 80% of the Indigenous population, and it became clear that the Spanish were unable to explain or prevent epidemic diseases or calamitous droughts. In some respects, the battle was one of whose god was on whose side: both Pueblo and Spanish sides identified the mythical character of certain events, and both sides believed the events involved supernatural intervention.
Nonetheless, the suppression of Indigenous practices became particularly intense between 1660 and 1680, and one of the main reasons for the successful revolt appears to have occurred in 1675 when then-governor Juan Francisco de Trevino arrested 47 “sorcerers,” one of whom was Po’pay of San Juan Pueblo.
Leadership
Po’Pay (or Popé) was a Tewa religious leader, and he was to become a key leader and perhaps primary organizer of the rebellion. Po’Pay may have been key, but there were plenty of other leaders in the rebellion. Domingo Naranjo, a man of African and Indigeneous heritage, is often cited, and so are El Saca and El Chato of Taos, El Taque of San Juan, Francisco Tanjete of San Ildefonso, and Alonzo Catiti of Santo Domingo.
Under the rule of colonial New Mexico, the Spanish deployed ethnic categories ascribing “Pueblo” to lump linguistically and culturally diverse people into a single group, establishing dual and asymmetric social and economic relationships between the Spanish and Pueblo people. Po’pay and the other leaders appropriated this to mobilize the disparate and decimated villages against their colonizers.
August 10–19, 1680
After eight decades of living under foreign rule, Pueblo leaders fashioned a military alliance that transcended longstanding rivalries. For nine days, together they besieged the capital of Santa Fe and other pueblos. In this initial battle, over 400 Spanish military personnel and colonists and 21 Franciscan missionaries lost their lives: the number of Pueblo people who died is unknown. Governor Antonio de Otermin and his remaining colonists retreated in ignominy to El Paso del Norte (what is today Cuidad Juarez in Mexico).
Witnesses said that during the revolt and afterward, Po’Pay toured the pueblos, preaching a message of nativism and revivalism. He ordered the Pueblo people to break up and burn the images of Christ, the Virgin Mary, and other saints, to burn the temples, smash the bells, and separate from the wives the Christian church had given them.
Revitalization and Reconstruction
Between 1680 and 1692, despite the efforts of the Spanish to recapture the region, the Pueblo people rebuilt their kivas, revived their ceremonies and reconsecrated their shrines. People left their mission pueblos at Cochiti, Santo Domingo and Jemez and built new villages, such as Patokwa (established in 1860 and made up of Jemez, Apache/Navajos and Santo Domingo pueblo people), Kotyiti (1681, Cochiti, San Felipe and San Marcos pueblos), Boletsakwa (1680–1683, Jemez and Santo Domingo), Cerro Colorado (1689, Zia, Santa Ana, Santo Domingo) There were many others.
The architecture and settlement planning at these new villages was a new compact, dual-plaza form, a departure from the scattered layouts of mission villages. Liebmann and Pruecel have argued that this new format is what the builders considered a “traditional” village, based on clan moieties. Some potters worked on reviving traditional motifs on their glaze-ware ceramics, such as the doubled-headed key motif, which originated fro, 1400–1450.
New social identities were created, blurring the traditional linguistic-ethnic boundaries that defined Pueblo villages during the first eight decades of colonization. Inter-Pueblo trade and other ties between Pueblo people were established, such as new trade relationships between Jemez and Tewa people which became stronger during the revolt era than they had been in the 300 years before 1680.
Reconquest Attempts by the Spanish to reconquer the Rio Grande region began as early as 1681 when the former governor Otermin attempted to take back Santa Fe. Others included Pedro Romeros de Posada in 1688 and Domingo Jironza Petris de Cruzate in 1689—Cruzate’s reconquest was particularly bloody, his group destroyed Zia pueblo, killing hundreds of residents. But the uneasy coalition of independent pueblos wasn’t perfect: without a common enemy, the confederation broke into two factions: the Keres, Jemez, Taos and Pecos against the Tewa, Tanos, and Picuris.
The Spanish capitalized on the discord to make several reconquest attempts, and in August of 1692, the new governor of New Mexico Diego de Vargas, initiated his own reconquest, and this time was able to reach Santa Fe and on August 14 proclaimed the “Bloodless Reconquest of New Mexico.” A second abortive revolt occurred in 1696, but after it failed, the Spanish remained in power until 1821 when Mexico declared independence from Spain.
Ysleta del Sur Pueblo
The Tribal community known as “Tigua” established Ysleta del Sur in 1682. After leaving the homelands of Quarai Pueblo due to drought, the Tigua sought refuge at Isleta Pueblo and were later captured by the Spanish during the 1680 Pueblo Revolt and forced to walk south for over 400 miles. The Tigua settled and built the Ysleta del Sur Pueblo and, soon after, the acequia (canal) system that sustained a thriving agricultural-based community.
A BRIEF HISTORY OF THE PUEBLO REVOLT }
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To all English people, the solar eclipse is a natural phenomenon occurring in normal astronomical cycles, it does not portends that the heavens are displeased with His majesty’s dispensations.
i was wondering why it felt so right to be an post-apocalypse fascist (brotherhood of steel) in my fo4 and i just realised this mod basically gives you commander shepard gear from mass effect.
of course playing a voiced protagonist of questionable morals with a kick-ass armor set is familiar. it’s literally just mass effect 2.
btw though; anyone wanting to do modding on linux–use amethyst manager, it’s almost as intuitive as MO2 but it runs all the add-on apps (like bodyslide) native and makes root-additions like enb completely discrete for removal (which is functionality i think MO2 has but it is way more confusing). it just works type grain but not sarcastic at all
“Spare me the tiresome antics of the Simpson family!”
-All of us for the last ~15 years
I’ve accepted that abs may never show up

I believe in you. someday you will have an anti-lock braking system
Hill i will build a fortress on: system of a down fucking sucks
fire seems like a good solution to zombies until you realize you’ve created a walking grease fire
Ive gotten around zombies with tank controls before. Pretty sure its easier irl
I remember when I used to listen to early true crime and one of the weirdest cases was this guy who would lure kids to the forest alone, take off their shoes and tickle their feet. That’s it. Then he would just leave them.
As a long time crust punk and giant music nerd who has heard it all and generally am ether not interested or dont like bands that get internet big. Gotta say Castle Rat are fucking amazing. Giving em a go, it is like if black sabbath and early heart had a baby. The only thing thst upsets me is that I also wrote the exact same riff yhst leads this tune. I based it off wires by red fang through a sludge filter.
https://m.youtube.com/watch?v=8f0b0CDzvzc&pp=0gcJCc8LAYcqIYzv
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Gooner as a term must die. Goon is just used about masturbation now. Which means we’ve reinvented “wanker” but less cool. We’ve taken a perfectly nice word for a henchman and turned it less cool than something british.
Also it’s pathologising normal human sexuality or whatever. But I mostly object to being a less cool take on british slang.
Starting to think the language prescriptivists might have a point.
I speak English and french and have seen i the extremes of both ends, both sides have merits
To the credit of the French; at least they’re not English, and to the credit of the English; at least they’re not French.
“Language is defined by its use”
Okay but theyre using it wrong.
it is august 12 and stalin saved the world from fascism
hell yea weed man’s comin’ toNIGHT
the rare instance I’d NEVER say

I started playing Fire Emblem awakening this week (my second FE game) and its been pretty fun
i have finish the first 1/3? i decided to make Robin a dark mage since i remember dark magic being really good in awakening and he is pretty strong since im already in the timeskip, i had chrom marry sumia since they make the most sense of the supports plus there is no way i get enough supports to get olivia to marry chrom. The war with plegia was fun, emmeryn death was very dramatic which i like also its funny that chrom’s dad was the evil conqueror because he literally wanted to kill all plegians for no reason, now some conqueror of another continent is now invading and we are going to ally Plegia (who chrom is racist agaist not a good look king) and to me its funny because Plegia was barbarian like in the campaign but apparently they are rich and a naval power? im sure it will be fun. my current elite units are Chrom, Sumia, Lon’Qu, Robin, Anna, Cordelia and Nowi, i should train the others now that im really rich
It’s been a while since ive played it. It is also the newest one that ive played. I made Robin a woman so she could Marry Chrom and have an absolutely busted child with him. I forget who I used in that one cause theres grinding so you can just make everyone 20/20, which means chances are i went for all mounted units. Movement is the most important stat in FE. I should try a story missions only run sometime so I cant farm exp.
What other FE have you played? I’m a big fan up to and including awakening and then things got a little too anime for me. I like my fire emblem with a linear progression of chapters with no overworld or ways to shop or grind exp outside of chapters, permadeath and just generally less forgiving. Which reminds me I should pick up Berwick Saga again
yea from what i have read robin/chrom makes the strongest posible kids mostly because of the combo of galeforce plus swordfaire, in general from what i have tried and read skills in awakening are pretty broken compared to 3 houses.
i have only played 3 houses honestly, so i havent experience the fantasy drama to anime-like influence the series has had yet
Fe7 was my start and id recommend it for the next go around. It destroyed me my first time cause I was 12, now I sometimes blast through it when I wanna feel really good at something. Rpg balancing is a myth in that gsme. Just use paladins
oh yea thats the gameboy era with lyn, i was think of playing first shadows of valentia after awakening but i can try the gameboy ones
Fe7 gives you a good idea of how the previous games operated without being hard. None of the other ones are really that tuff either, Thracia is my favorite one and thr difficulty just comes from people not meeting thr gsme on its one terms and the fact thst its really difficult but mostly the first. That being g said I can train you up to Hector hard mode master if you want.
You could also just go straight to Geneology of the Holy War if you want something epic as well. Every fire emvlem game is designed to be beaten by a 12 yesr old of its time.
I’m a soy man!
(Do do do dodo dodo)
I’m a sooooy man!
I can’t seem to get rid of these tires

Would you say you’re… getting tired of them












