I play a crafter because when I make something in a game I actually profit from it rather than having it all stolen and me left wondering why my bank balance is negative a week before my check clears.
Well this is uncomfortably personal
I play solo games when I need to kick back and relax.
I play multiplayer games when I have excess energy and need intense action.
I don’t play multiplayer games.
I play healer cause I’m a power bottom
damn that’s cool I’m just a regular bottom
Oh hi, just happen to be looking for a cult leader ;p
:3
Honestly, I don’t see playing healer as a responsibility. It’s very rare for things to actually be my fault. A DPS can do insufficient damage, or stand in fire, or mismanage their aggro. A tank can do all sorts of things wrong, pulling too fast, pulling too slow, skipping too many packs, not skipping enough packs, it feels like people bitch about a tank’s performance no matter what.
Meanwhile I just pump heals into the tank and occasionally HoT a DPS, maybe pop a cooldown if things look spooky. It’s very zen. Then, people praise me for keeping everyone alive even though I was high the whole time and just vibing with my music.
Do harder content and it suddenly becomes a real job. Keys are mostly vibing up to +21s right now and then suddenly you have to keep track of everyone’s defensives and externals and tell them how to use them while also rotating your cds perfectly
yeah I don’t care for modern WoW :3 I only ever play vanilla and TBC. I know it can get sweaty at the top though, I spent way too many years stressing about my DPS on mythic server firsts back in Legion.
Being a healer in an MMO is the real power fantasy.
At least until you get toxic tryhards who post overheal meters to the LFR chat. Like, you didn’t die and we cleared the raid, so who cares if I overheal? lmao.
So, I like my job, and the stress, but it’s never ending. I have 30 years of building up this ongoing task/work load and how to handle it. If I fuck up work, it has super shitty consequences. The risks are enormous to me personally, so I have to do a lot of work being risk adverse. I can’t charge into the middle of a disaster and beat shit into submission, at work.
When I game, I can use my abilities of my real job to pull people together and take on big risks for big rewards and if it fails, we just sit around, lick our virtual wounds and try again next week.
I play games to escape the permanence of any fuckups I do in my career.
I mean, maybe for some people being supportive and helpful to others is legitimately their escape. Perhaps in their day to day life they don’t feel like they’re actually doing anything for others and so being a support in a game is cathartic and enjoyable
My wife just likes having the power of success or failure over her teammates
Ah yes, the born clan leader.
All the things I hate doing in real life, I love doing in video games. Cleaning up, organising stuff, making sure each machine has what it needs, putting the machine output away, collecting what I need to keep everything running, and so on. It’s all fun in games, but when I have to do it in real life, I lose interest after five minutes. When I play Minecraft with friends, I’m their maid, basically, and it’s great. I don’t know why, but I think it’s (at least partially) like you said, none of that feels like it matters in real life, but in a game, I get satisfaction from it because I feel useful
It’s usually more manageable in the games and you can turn them off when you get sick of it. Can’t do that with real life… well not more than once anyway.
I mean you can skip chores for a couple of days, especially if you live alone …
Then things just pile up and there’s more to do when you get around to doing it. It never ends.
Depends. Dishes pile up fast, but cleaning floors and tables? Few days of not cleaning won’t make the next time cleaning much harder. If you live alone, washing clothes should be something you do once a week or every two weeks, too.
Yeah, that’s another good point. Clicking a bunch of stuff with a mouse is just way easier than actually picking it up. I’d still like physically moving stuff, I think, but games let you focus entirely on the mental satisfaction without the physical exhaustion.
See now this conversation reminds me why I loved doing front line supply runs in foxhole, or medic in foxhole. Because when you get that crate of desperately needed supplies or revive that guy pushed out a bit to far, even if it doesn’t matter in the grand scheme, it matters to the people playing with you at that moment.
I’d maybe call that meaningful interaction with others, and games make that easier to achieve than it is in real life. It’s not as significant of an interaction as many irl interactions, but feeling that bond with another person for just a second is a pretty cool feeling.
Warden or Colonial? =P
Yes, generally, come to dead lands to find out specifically at this moment in time.
I’m too busy running stuff in the back lines to head to the Deadlands. Sorry! =P
((I’m a logi/fac main))
I hardly play competitive games at all. I play puzzles and games with good creative modes and farming Sims. At the very most I very occasionally play a single player arcade game but it’s usually either Tetris / breakout or a rhythm game. I almost always play coop. Only competitive games I can really tolerate are racing games. I’ll do a 1st / 3rd person if it’s real roleplay heavy. Visual novels are fun sometimes.
Anyway my job is a lot of getting yelled at and occasionally dodging punches so yeah, no. Pretty much all media I consume at home would be classified as “cozy.” Told hubs I do wanna know how FROM ends but I don’t actually want to watch it with him, LOL.
thats why you pick healer and dont do any healing, going straight into the enemies and dying instantly
Leeeeeeeeroy…!
That’d make me more upset than anything else that could happen in a game. The whole reason I play healer is to service my team 😩
Maybe they think of it as “I can’t control my IRL situation but I can control this”.
Me, I just don’t trust other people to do it right.
But I never feel in control when I play healer. I’m always at the whims of other players and can only help them succeed, not make them.
As the healer you have the most control. You are the arbiter of life and death.
I just glue myself to the tank and let them set the pace. Anyone else can kick rocks. Except black mages standing in their leyline and taking mechanics to the face to maximize damage. I respect the hell out of that.
yes.
butbut no being healer feels more like… caring for a friend. which doesnt feel like a responsibility and more like a thing u do cuz- cuz u like those peeps andandand- want to…,. help them. 🍼 yes, help.
(some day I will be mama or mama-like)
I think you’re well on your way! Mother hen clucking over your family is 80% of mama-hood. Keep some snacks and Band-Aids in your purse and you’re golden.
In my case I like being a healer because it’s the one role nearly everyone else tends to be dogshit with and constantly wiping doesn’t scream “fun” to me. I was the main healer and raid leader for my guild when I played WoW (holy priest, never respecced), and I genuinely enjoyed the constant stream of things to pay attention to. As long as my running mates were doing their jobs adequately, my job was very active-zen. We rarely wiped, and even PUGs went smoothly most of the time because a good healer can make up for a lot of shit from a bad tank or aggro-pulling dps.
I had a couple mods, nothing that automated heals or anything, just UI tweaks to clean up clutter and then add more, but different, clutter, like an extra 3 rows of hotbinds and combo macros so literally everything was easily accessible. Cuz if you think I used keybinds to cast anything, you’d be wrong. Clicky clicky!
Kinda miss playing, tbh, but I stopped liking the sort of people who play it…
I play support in Overwatch because I still get to shoot at people but I can also shoot at my teammates to heal them. I enjoy shooting at people.
I’ve always been a particularly good Mercy player. It seemed odd to me because my standard playstyle is all-or-nothing dive dps.
Eventually I realized that I was aggressively attacking my teammates with healing. Subconsciously I think I see myself as on my own separate third team, and I’m blitzing them like a Genji and destroying their weakness before they can purposely commit suicide. When they all survive, it’s because I successfully thwarted my own team in their efforts to die.
How could you say something so unorthodox yet so true?
In every game that I got somewhat good at, it was because I learned to how to play aggressively and throw more passive players off balance. Something about entry fragging or rushing down players in battle royal was so satisfying, as you really need to work with you team to not throw your life away. It’s dirty work that someone needs to do, so that person might as well be me.
When I played OW, Moira was one of my top characters. It wasn’t rare for me to top both damage and healing charts because of how aggressively I played her.
See an enemy? Throw and orb, drain them, phase away unpredictably if they turn their attention on me, then throw another orb their way to punish them if they do chase, chasing them back if they don’t (or maybe abandoning the fight if there’s something more strategic to do).
See a teammate? Throw and orb and heal, aiming the orb to also harass whoever they are fighting, then use the teleport either defensively if they try to kill the healer or if we’re headed into a team fight maybe use it offensively to teleport behind their line and surprise them with an orb and draining their healer. If you were good with orb placement and timing, they might not even notice you’re in the room with them before their team is half dead.
I wish blizzard didn’t suck so much. I kinda miss that game.
“Heal now!”
Holy magic stops
“I need healing”
Holy magic starts again
Video game responsibilities can often give a sense of validation, especially if you’re in a situation where it’s uncertain whether you’re going to be able to handle your real responsibilities, or if they feel too big.
It’s also low risk as you can just play another game if you lose rather than needing to make up for your mistakes.
At least in a game when I take on such a role not only do people express thanks for a job well done but also I can directly see the benefits to the group I’m bringing.
x9 support
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