• kryptonianCodeMonkey@lemmy.world
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    1 day ago
    trying to figure out how to say this without giving away too much...

    You would want to be at the right place. The problem is that there’s a struggle to be at the right place when the conditions are right. You can get lucky and stumble into the right place. But if you’re being more intentional, your thrusters can help you do that. Just… not how you usually use them most of the time. They serve dual functions.

    • Elgenzay@lemmy.ml
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      1 day ago
      Full spoilers

      You don’t need thrusters though? There’s a little cubby in the teleporter room that you stand in to avoid being pushed by the sand, then you can simply walk into it when it’s active. Did you use thrusters instead somehow?

      • kryptonianCodeMonkey@lemmy.world
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        20 hours ago
        also full spoilers

        If you hang out in the cubby and time it right, you don’t need thrusters (or if you crash your ship on the bridge and use it as cover, which I’ve seen too). You can just step forward onto the pad in the time window and the teleporter triggers before you are sucked up but the sand column. If you dont notice the covered cubby and try to come from the opposite tower for the ember twin, or if you leave the cubby too early, you have to fight against that gravity. You can use your downward thrusters, though, to counteract that and still make it.

      • psycotica0@lemmy.ca
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        20 hours ago
        Commenting on full spoilers

        Yes, this is what I did. I would wait in the alcove until the column was directly overhead, and then step out into the path while it’s active. I never even considered that I might also be able to down thrust to accomplish the same thing, but now I at least understand what they were talking about, and it’s neat that there are two solutions to this. I love this game…