Hello,
I have been trying to learn c# from dotnet tutorial and they gave this code which supposed to trigger garbage collector and in turn call the Destructor of the class. however when I run the same code, I get result of Constructor only and not the Destructor.
using System;
namespace DestructorExample
{
class DestructorDemo
{
public DestructorDemo()
{
Console.WriteLine("Constructor Object Created");
}
~DestructorDemo()
{
string type = GetType().Name;
Console.WriteLine($"Object {type} is Destroyed");
}
}
class Program
{
static void Main(string[] args)
{
DestructorDemo obj1 = new DestructorDemo();
DestructorDemo obj2 = new DestructorDemo();
//Making obj1 for Garbage Collection
obj1 = null;
GC.Collect();
Console.ReadKey();
}
}
}
here is the code, if you know please tell me why it’s not working


My recommendations would be:
GC.Collect()in any real program code. Just let the GC do its thing.usingstatement or declaration explicitly soDisposegets called as soon as possible.Note that this code is just to showcase the
usingkeyword (in relation toIDisposable). If you want to implement the disposable pattern properly you should look at the help article I linked. Such as making sure thatDisposeis called even if the object is naturally garbage collected, that is if you forget to useusing. (I also didn’t check the validity of the code but it should get the idea across.)Unless the purpose is to get a destructor to trigger only. This is the most correct answer. This pattern is very widely used and can prevent crashes. The using block is a try{}finally{} behind the scenes but without the catch it just throws and could be caught higher up the stack on accident. When I was a fresh grad this pattern saved my dumb ass when I unintentionally would catch the exceptions somewhere else, but hey it didn’t crash.