Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸
I love Titanfall’s out-of-mech experience, so this looks great. Don’t forget the ground slides as well.
Even if you just made some time trial gauntlets, this looks like it would be really fun.
Sliding is planned! Will likely be belly slides because I suck at animating 😺
I should probably try to replicate the gauntlet for funsies…
Does it float because it’s a balloon cat or because of the jetpacks? 😸
The Mobility Enhanced Operator Wearable Pack, or M.E.O.W Pack for short, grants kitties extra aerial manouvering power and adds to their advanced catculated acrobatics.
He is just a normal (silly) little kitty 🐱
“failed to load media”
Same :(
Hmmm, is just a catbox link, maybe imgur works better for you?
No, still the same, but thanks.
Love his little butthole
Thankies! It took me longer than I’d like to admit to get their lil buttholes lined up just right on the model/texture!! 😹
That was hands down the funniest thing about this video - when he turned around and had a fully realized butthole I couldn’t stop laughing
Could this lead to future in-game accessories for said butthole?

I think we need gyro controls for the butthole
This looks fun. But you can’t drop ‘titanfall-esque’ and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha
Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo
Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented 🐱
They have to fight the mouse bots tho
This is fantastic.
Great little demo!
That’s so cool!
Looks like fun!







