Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸
Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸
This looks fun. But you can’t drop ‘titanfall-esque’ and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha
Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo
Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented 🐱
They have to fight the mouse bots tho