Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸

  • Hello_there@fedia.io
    link
    fedilink
    arrow-up
    13
    ·
    2 days ago

    This looks fun. But you can’t drop ‘titanfall-esque’ and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha

    • Echo Dot@feddit.uk
      link
      fedilink
      arrow-up
      9
      ·
      1 day ago

      Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo

      • softkitteh@lemmy.blahaj.zoneOP
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 day ago

        Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented 🐱