BadTakesHaver [he/him, they/them]@hexbear.net to badposting@hexbear.net · 2 months agoInterestinghexbear.netimagemessage-square40fedilinkarrow-up1106
arrow-up1106imageInterestinghexbear.netBadTakesHaver [he/him, they/them]@hexbear.net to badposting@hexbear.net · 2 months agomessage-square40fedilink
minus-squarebuckykat [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up4·2 months agoI think my breaking point on Dread was realizing the parryslop was so egregious the devs realized they needed autosaves to make the instant-death-unless-you-parry bosses remotely tolerable. SR also suffers from comparison to the much better AM2R.
I think my breaking point on Dread was realizing the parryslop was so egregious the devs realized they needed autosaves to make the instant-death-unless-you-parry bosses remotely tolerable.
SR also suffers from comparison to the much better AM2R.