The regular Sunday mega hasn’t been posted yet so I’m posting this one instead

  • barrbaric [he/him]@hexbear.net
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    11 天前

    Started Citizen Sleeper 2, so far I’d say it’s pretty good but lacks the same sense of place and permanency that the first game had. Also not a huge fan of having one stat you can never level up. The dice health mechanic feels annoying because your RNG can get you into a situation where eg you have every die at 1HP but can’t repair them until they’re broken, so you go to your next contract and break three immediately. Also the lack of something to do with low rolls, due to almost every check being Risky or Dangerous, means that I typically end the day with some wasted dice.

    • LaGG_3 [he/him, comrade/them]@hexbear.net
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      11 天前

      The dice health mechanic feels annoying because your RNG can get you into a situation where eg you have every die at 1HP but can’t repair them until they’re broken, so you go to your next contract and break three immediately.

      Honestly, I also was worried about these kinds of situations, but never actually ran into a bad enough situation that it was a huge concern. It does provide the game a decent amount of tension.

      I played through on the hard difficulty and didn’t have any points where the struggle was too hard/oppressive.

      sense of place

      I felt this way at the beginning, but changed my mind towards the end.