The dice health mechanic feels annoying because your RNG can get you into a situation where eg you have every die at 1HP but can’t repair them until they’re broken, so you go to your next contract and break three immediately.
Honestly, I also was worried about these kinds of situations, but never actually ran into a bad enough situation that it was a huge concern. It does provide the game a decent amount of tension.
I played through on the hard difficulty and didn’t have any points where the struggle was too hard/oppressive.
sense of place
I felt this way at the beginning, but changed my mind towards the end.
Honestly, I also was worried about these kinds of situations, but never actually ran into a bad enough situation that it was a huge concern. It does provide the game a decent amount of tension.
I played through on the hard difficulty and didn’t have any points where the struggle was too hard/oppressive.
I felt this way at the beginning, but changed my mind towards the end.