Whichever one of you plays as “A Communist Owl” or something like it in Battlebit quit insta-respawning because I’m coming to revive you. I know you’ve been hurt by the 800 people who walked over your body in the past but the comrades are here now.

    • toarmspunies [none/use name]@hexbear.netOP
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      23 days ago

      :(

      Honestly I hope they do but I’ve lost all hope for it. It’s the best large-scale (I think 240-something players at the largest mode) combined arms game out there right now and barely edges out Planetside 2 imo. I’d love to see them get an update out before BF6 reoeases to give an injection to the game if even for just a moment.

      • Weedian [he/him]@hexbear.net
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        23 days ago

        i played the shit out of it when it first came out and it sucks that its been seemingly abandoned by the devs, but some of the changes in the fabled update seem bad to me. like higher time to kill, removing bleeding, enemy health visible. what I would have liked is if they just slowed the movement and added some inertia so ppl couldnt zip around and change direction midair and on a dime to avoid gunfire like the matrix

        • toarmspunies [none/use name]@hexbear.netOP
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          22 days ago

          I honestly never watched the update trailer because it honestly exists in a “I’ll believe it when I can play it” mentality for me I want absolutely none of those 3 planned things.

          My only current major gripes are spatial audio issues and the irritating movement tech you’ve highlighted so if the update does end up going in that direction I’ll try it out but probably leave back to Planetside 2.

          The health bars kinda seem the most baffling to me. Battlebit is such a fast-paced game that looking at player HP levels feels like it’d just be visual noise instead of something helpful. I don’t think hardly any weapons have the magazine capacity for 2+ engagements so the idea of picking targets on enemy HP counts seems like a non-factor.