• Goblinmancer [any]@hexbear.net
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      29 days ago

      Skyrim Beyond Morrowind in 2040.

      Seriously though Dunmer society getting their shit kicked and having to basically make itself less overtly cruel to survive is one of the cooler post-Morrowind lore.

  • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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    29 days ago

    Chudmer: huffing copium (skooma), abandoned by false gods, asses beat by own slaves, asses beat by daedra, fancy mountain exploded destroying ancestral homeland

    Chad Histkin: thriving, moisturized, unconquered, invaded hell just to flex on the devil, tree gods granted shiny scales and lizard tiddies as reward

    Azuracels stay losing

  • FALGSConaut [comrade/them]@hexbear.net
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    29 days ago

    Yet another example of cracker/freeze-gamer desperately searching for “culturally sanctioned xenophobia” to indulge in. Their deepest desire is to use slurs and not be ostracized for it.

    Now that I think about it I’m giving star wars fans who overuse “clankers” a side eye too, people who get really into using fantasy slurs are more than a little sus

  • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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    29 days ago

    I didn’t realize how enthusiastic Bethesda players get over being wildly racist to animal people until those Dagoth Ur voice simulator videos started popping up and the comments were giving me flash backs to “Kill the furries with fire” shit.

      • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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        29 days ago

        Yeah I get that a lot of it is satirical but I sometimes wonder how many are just using it as an outlet for their actual prejudices. I play on a WoW private server that is much better on stamping out the “But what’s wrong with fascism? Hitler was a pretty cool guy” that permeates the vast majority of them but they get real excited when people start talking about how much they hate gnomes and I guess it’s allowed because they’re technically being prejudiced against a fantasy race. I’ve wondered that it doesn’t translate to goblins at anywhere near the same frequency because the insinuation of antisemitic tropes is probably too close for comfort.

        • SnakeEyes [comrade/them]@hexbear.net
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          24 days ago

          It has a lot of real world parallels, it’s a wolf whistle, they talk about “backwards orc culture with their mud huts that only kill each other”, “windhelm being ruined by migrants”, “dunmer despite only making up 13% of the population”, “argonians being farmtools that you may fuck every once in a while as a treat”, “high elves control the world”, “race mixing is altmer propaganda, it is not possible”, “dagoth just cared about his people”

          As always content made by Gamers is absolute vile trash

  • ObamaSama [he/him]@hexbear.net
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    29 days ago

    Oblivion remastered does look really good sometimes, especially the character models. I thought I’d miss the charm of the original goofy potato faces but am consistently blown away by how good they look now nearly every time I talk to an npc. It’s everything I’d ever want in a remaster, great visual upgrade and minor qol fixes while leaving nearly all the original jank. If only it wasn’t such a pain to mod…

  • GalaxyBrain [they/them]@hexbear.net
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    29 days ago

    This bad post did give me a kinda good idea. So if your fantasy game is gonna have fantasy racism you could work that into the gameplay in an interesting way where character models and dialgoue options reflect the POV of the character. You’d need a whole system of how racist you are to who involved which could be done like the reputation system in fallout but in reverse where it’s how your character perceives different groups. I think its a bad idea for elder scrolls and there aren’t too many devs id trust to pull it off, Disco Elysium manages to come pretty close but its not a fantasy setting. I could see it working but damn the writers had better know what theyre doing with it.

      • GalaxyBrain [they/them]@hexbear.net
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        29 days ago

        I didn’t mean fantasy racism in general, theres plenty of thar to go around but depicting it visually where you’ll see different versions of character models depending on how your character views them. Then your racism meters can be hidden and it can come across meaningfully if the rest of the game is good

        • purpleworm [none/use name]@hexbear.net
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          29 days ago

          I don’t see all that much value in giving a “racism vision” to the player that replaces character models with racial caricatures, because that’s not how racism works and in fact severely obfuscates how it works, along with somewhat justifying racism and making the game into a heroic racism simulator if you feel like playing it that way (which many would). What some games already do, which is depict something true and give various interpretations that are more and less informed, is a much more helpful approach.

          • GalaxyBrain [they/them]@hexbear.net
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            28 days ago

            Yeah youre probably right. I think i generally like the concept of character models appearing different cause of character reasons but its maybe not the best way to use it, it’s where the idea came from but is probably best use different. Graphical fidelity scaling to levels would be fun.

            • purpleworm [none/use name]@hexbear.net
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              28 days ago

              Sure, I think more generally it can be used to great effect – the ending of one of my favorite games, OFF, uses it in a very emphatic way.

              I definitely thinking gaining a visual zoom as an ability and things like that are worthwhile as well, though it should probably operate as an aside rather than a critical game mechanic if you’re doing an open-ended RPG.