Stamets@lemmy.world to Gaming@lemmy.worldEnglish · 2 years agoNever understood thislemmy.worldimagemessage-square65fedilinkarrow-up1462
arrow-up1462imageNever understood thislemmy.worldStamets@lemmy.world to Gaming@lemmy.worldEnglish · 2 years agomessage-square65fedilink
minus-squareEch@lemm.eelinkfedilinkEnglisharrow-up159·2 years agoTurns out every game sounds bad if you purposefully describe it badly.
minus-squareAggressivelyPassive@feddit.delinkfedilinkEnglisharrow-up44·2 years agoI mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
minus-squarefidodo@lemmy.worldlinkfedilinkEnglisharrow-up55·2 years agoPlatformers are just running and jumping towards the right and repeating.
minus-squareAlexstarfire@lemmy.worldlinkfedilinkEnglisharrow-up27·2 years agoOld school ones. Anything half modern lets you go left as well.
minus-squarefidodo@lemmy.worldlinkfedilinkEnglisharrow-up5·2 years agoBut the goal is always to the right (counting metroidvanias as their own genre)
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 years agosuper metroid final boss is left
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up2·2 years agoSuper Mario’s boss is right. Both sides are equally bad.
minus-squareAlexstarfire@lemmy.worldlinkfedilinkEnglisharrow-up2·2 years agoNot really. Super Meat Boy is a platformer and definitely isn’t always to the right.
minus-squareDacoTaco@lemmy.worldlinkfedilinkEnglisharrow-up2·2 years agoSame thing with i want to be that guy
minus-squarePeriodicallyPedantic@lemmy.calinkfedilinkEnglisharrow-up20·2 years ago“clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”
minus-squareLmaydev@programming.devlinkfedilinkEnglisharrow-up14·2 years agoThe key is making the dungeon/boss fun. The quests are just to lead you through the content. If you don’t like fighting through dungeons and fighting bosses then the game may not be for you. Like with GTA getting to places needs to be enjoyable.
minus-squareEch@lemm.eelinkfedilinkEnglisharrow-up6·2 years agoAnd taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
minus-squareCileTheSane@lemmy.calinkfedilinkEnglisharrow-up8·2 years agoStart game Make number go up Become better at making number go up Make number go up more Somehow almost every game ever made
minus-squareMonkderZweite@feddit.chlinkfedilinkEnglisharrow-up3·2 years agohttps://xkcd.com/722/ Hmm, reminds me of Hollywood hackers.
Turns out every game sounds bad if you purposefully describe it badly.
I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
Platformers are just running and jumping towards the right and repeating.
Old school ones. Anything half modern lets you go left as well.
But the goal is always to the right (counting metroidvanias as their own genre)
super metroid final boss is left
Super Mario’s boss is right.
Both sides are equally bad.
Not really. Super Meat Boy is a platformer and definitely isn’t always to the right.
Same thing with i want to be that guy
🤯
“clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”
The key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don’t like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.
And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
Start game
Make number go up
Become better at making number go up
Make number go up more
Somehow almost every game ever made
https://xkcd.com/722/
Hmm, reminds me of Hollywood hackers.
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