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Stamets@lemmy.world to Gaming@lemmy.worldEnglish · 2 years ago

Never understood this

lemmy.world

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Never understood this

lemmy.world

Stamets@lemmy.world to Gaming@lemmy.worldEnglish · 2 years ago
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  • AggressivelyPassive@feddit.de
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    2 years ago

    I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.

    • fidodo@lemmy.world
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      2 years ago

      Platformers are just running and jumping towards the right and repeating.

      • Alexstarfire@lemmy.world
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        2 years ago

        Old school ones. Anything half modern lets you go left as well.

        • fidodo@lemmy.world
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          2 years ago

          But the goal is always to the right (counting metroidvanias as their own genre)

          • Alexstarfire@lemmy.world
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            2 years ago

            Not really. Super Meat Boy is a platformer and definitely isn’t always to the right.

            • DacoTaco@lemmy.world
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              2 years ago

              Same thing with i want to be that guy

          • funkless_eck@sh.itjust.works
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            2 years ago

            super metroid final boss is left

            • Honytawk@lemmy.zip
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              2 years ago

              Super Mario’s boss is right.

              Both sides are equally bad.

        • 0ops@lemm.ee
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          2 years ago

          🤯

    • PeriodicallyPedantic@lemmy.ca
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      2 years ago

      “clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”

    • Lmaydev@programming.dev
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      2 years ago

      The key is making the dungeon/boss fun. The quests are just to lead you through the content.

      If you don’t like fighting through dungeons and fighting bosses then the game may not be for you.

      Like with GTA getting to places needs to be enjoyable.

    • Ech@lemm.ee
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      2 years ago

      And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.

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