• 7 Posts
  • 20 Comments
Joined 2 years ago
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Cake day: July 15th, 2023

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  • I’m glad they kept their vision on slow combo based combat. Otherwise they would throw under the bus all the nice animation and different attack pattern they developped on each monster. I hoped they would reduce the monster move speed and make them a bit more deadly so that play positionning matter more. Some mobs already play thar well : the sorceress with the read area marker ib the first area, the knight with the shield sending a green projectile on hit in the mausoleums…

    0.2 launch was rockandroll on the technical side. I couldn’t play on AMD gpu until 6hours after launch. This hurted their reputation, despite technically being fine. (Firsr cohort reported issue, fix deployed super fast)


  • Ascension is unlocked lvl22, i tried it lvl 25 and succeeded it (monk, v0.2 HC standard league, no buy). I’m casual player (not played endgame more than 3 hours)

    It was the first challenge proposed in 0.1, which as for all the game, can be solved with just… better gear.

    Not all that is proposed can be done fingers in the nose without gear. That is what also makes great the reroll experience where you can ‘feel’ the difference of your smurf equipement to levelup faster.












  • Tuxicoman@jlai.lutoDiablo@lemmy.worldGeneral season 6 thread
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    9 months ago

    still a bad game they gave up on the dodge skill and left/right click skill swaps and are moving to diablo3 gameplay where everything is about AOE dps check with one skill to use and full screen flashing effect.

    Boring as hell casino game. Outside of graphic. I doubt of any difference with a freemium game model there…







  • Tuxicoman@jlai.luOPtoDiablo@lemmy.world1.2 feedback
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    2 years ago

    The game speed is a “a bit” too fast now. Specially at lower levels. Both movement, animations, level up seem to be too fast. No time to look at choices for gear or abilities.

    After level 20 m, it’s a big slow down on the level up. Grind fest again. I become compartively weaker for the mobs (maybe it’s due to the bonus of the altars you start with) I would prefer something spread more evenly.

    Otherwise same game. I feel saw most of it and all that remain is replaying the same. Not really big differencr between biomes and between dungeons