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Cake day: August 15th, 2023

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    • Shadow Labyrinth: A metroidvania set in a very dark timeline for Pac-Man. As a metroidvania it is solid. The traversal and exploration are on par for the genre. The sections where you transform into Pac-Man are a cool new take as a variation of Metroid’s classic ball. The maze levels which most resemble the Pac-Man we’re all familiar with provide quite a challenge. Overall I would put this on the shelf next to some of my other favorite metroidvanias including, but not limited to, Hollow Knight, Sundered, and the Ori games.

    • Tales from the Shire: A cozy sim of living in a Hobbit village. I’m sorry, not-village, as that is the goal of the game: to make your small town an official village. I find the pathfinding mechanics in this game adorable and liken them to the wind in Ghost of Tsushima which acted as your objective guide. In Tales from the Shire you follow little blue birds that perch on nearby trees, rocks, and signposts. Speaking of which, when they’re on a signpost they actually sit on the board pointing in the direction you need to go.

    • Primal Planet: Another metroidvania, this one is a primitive setting where you’re a caveman living with your village when it is attacked. You then track down your missing villagers and rebuild the village while levelling up, gaining new crafting recipes, etc. Nothing groundbreaking in here, but it is still a good pixelated entry in the genre with a nice art style and animation. This game does do a really good job of letting you know when you’re under-levelled for an area…brutally so.


  • stringere@sh.itjust.workstoHelldivers 2@lemmy.caNew player questions
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    14 days ago
    1. Yes, both. You can private lobby just the three of you or public lobby and it is open to other joining but you do not have to wait, you can start with just 1 diver even.
    2. No. Progression doesn’t lock you out from one another. You’ll just have more tools to pick from.
    3. Active. I play solo queue all the time and never wait more than a minute to get into a round. The community is refreshingly nontoxic. The co-op nature makes the game naturally foster teamwork.
    4. Progression is based on completing missions for samples, requisition slips, medals, and super credits. You can play any available missions to progress.
    • Samples and Req Slips: purchase new weapons, stratagems, and upgrades
    • Medals: purchase skins, weapons, stratagems, emotes, etc. from War Bonds
    • super Credits: purchase War Bonds. Super creds can be bought with real money but are affordable through regular gameplay.
    1. Build diversity is personal choice. You can make a lot of things work together depending on enemy type, mission, and terrain. You can coordinate builds with friends or squadmates but it is most definitely not needed. It’s pretty rare for loadouts to even be discussed during mission prep.












  • I moved there from Saint Louis, Missouri in 2005. Having grown up in a conservative family in a state that went from purple to red while I was growing up…arriving in Seattle I finally felt sane and able to breathe. I have no regrets about the move back to StL but also cannot wait to return to where my heart and soul still reside.



  • That’s in Seattle’s Post Aleey right off the Pike Place Market. People put up art and posters all the time. It’ll be pasted, painter, or drawn over before being pulled down.

    I mean, maybe some assholes like the Texas family at the airport that told their kids to hold it instead of using a unisex bathroom with floor to ceiling walls and doors on the stalls (like civilized countries do). They might tear it off the wall, but only when no one is looking because they’re cowards.