protip: don’t cross them off, write who they are on the list (eg “Rivermeadow blacksmith”) so you can remember when the players come back to them a million sessions later
protip: don’t cross them off, write who they are on the list (eg “Rivermeadow blacksmith”) so you can remember when the players come back to them a million sessions later
Thanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn’t, you know who you are)
Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.
A few related issues were raised, and I’d like to explain how I intend to address them:
https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I’ll be relying on you all to report suspected violations, and I promise I’ll give you my best-effort attempt to make a fair judgement.
https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn’t get removed anyway.
Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.
Thank you again for your input and your civility.
Found the bard
Absolutely. I like talking about design with people perhaps too much!
Hey, sorry for the delayed response, I have been traveling.
That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”
After awhile, Poseiden comes and kicks your ass until you stop. Live by the magic sword, die by the magic sword.
I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.
Imagine the emotional and physical damage of taking your first shit in thousands of years.
DMing has helped practice a lot of business skills…communication, organization, running a meeting. Making pretty documents in google docs :P
Can’t recall things you never knew.
Hm. Well, don’t feel obliged to hew to existing genre definitions.
Also, I’d still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.
Your character doesn’t know that information.
I think it’s a false dichotomy. You want to decide what your design goals are, the kind of vibe you’re trying to generate, and then create systems that support that vibe.
No one actually plays dnd like that though…
Given what Mountain Dew has done to me, that tracks.
Jokes on you, we play every rpg!
Bards aren’t just “a talented musician” they literally use magic. They’re basically wizards that went the liberal arts path in college.
Yeah, in that case I think you did everything that could reasonably be expected of you.
IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.