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Joined 1 month ago
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Cake day: June 26th, 2025

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  • Having tried it out at the store, it feels like a downgrade in every way in the usability and functionality department. No pen support, what’s the use of such a large screen if you can’t write on it? Wider screen so now it’s actually impossible to use one handed while folded. They got rid of the under display camera on the inner screen which people don’t use often to begin with.




  • I mean I get what you mean and I do agree that it plays a factor but your example here only makes a lot of sense for multiplayer games. CoD is a really good example of this in my opinion. The skins there are ridiculous and the amount of effort they spend to show it off is absurd for a full priced triple A game. On the other hand, most of Ubisoft’s games are singleplayer so this FOMO effect doesn’t really apply for those games.

    I also don’t think we can deny the agency of the player too if they do choose to make these purchases. If someone does do their research and justifies the micro transactions after looking at it rationally, is it fair to say that they’ve been completely manipulated? I’ve personally given money to EA for Titanfall 2’s prime titan skins because I felt that it was a good value and wanted to support it. So I think there are somewhat more ethical micro transactions.


  • I mean they’re not technically wrong, if it wasn’t fun for people, people wouldn’t be buying them. Considering the context and all, I guess it makes sense. There’s too many whales enabling them. We get the games we voted with our wallets. ¯\_(ツ)_/¯

    Headline makes it a bit misleading that Ubi thinks it’s referring to all their players, but the actual line does say specify that it’s for people who choose to buy them.



  • Since we’re talking about Apple, there’s an upcoming library and spec called WebGPU that, contrary to it’s name, is a higher level cross platform graphics library. It’s an interesting idea, write once and depending on your platform, it would use the corresponding platform’s preferred backend (e.g. Direct3D on Windows, Metal on Macs, etc). It’s supposed to be promising and provide a easy way for any existing dev to hop in until they had to give up on SPIR-V support and come with a Metal-like shading language just to appease Apple so that they would support it due to Apple’s existing legal disagreements with Khronos.

    And from what I’ve seen from WGSL, it’s nowhere as nice as GLSL and HLSL.

    So yea, if you need any more evidence of Apple’s shitty attitude in the space.