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Cake day: June 16th, 2023

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  • potoo22@programming.devtoHelldivers 2@lemmy.caNew player questions
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    18 days ago
    1. The game can be played by 1-4 players. There is a little scaling with slightly fewer enemy patrols with less than 4 players. If anything, clearing objectives will just be slower with fewer players, but nothing is walled off, apart from an occasional resource bunker that usually needs two players to unlock, but you can get those resources on other places.
    2. The devs try hard to give every weapon and support it’s niche. The early weapons are great for low-armor enemies which appear at all difficulty levels, but they unlock anti-tank weapons early on. The later unlocks are just add variety to your play styles, and the premium packs, again, just add variety.
    3. There’s a lot of variety in mission types. The devs typically fix balancing issues based off community feedback.
    4. The maps and missions are procedurally generated, but done very well. Apart from the mission areas, the maps never feel the same. Missions can range from running around a large map to get the nuke codes and launch a nuke, to defeat enemies in a small area. Most missions have optional objectives and enemy bases that will give more experience and resources if you clear them. Clearing a map feels great.
    5. For high difficulty missions, you need some variety in light crowd-clearing weaponry and low-medium density anti-tank weaponry, and some in-between. A single skilled person can solo it, with sneaking and a lot of time. Opt for lower difficulty missions (5-6) if you just want to kill things without having to worry about packing for heavy armor enemies every few minutes.

    Progression is all adding variety to your play style. Weapons don’t often become obsolete, although you may favor play styles that favor certain weapons.

    This is a game that’ll be great fun and a unique experience for a few weeks. Then you’ll be satisfied and done playing. The devs will be releasing updates while you play other games and when you come back, there’ll be more content to explore. It is not something you will be grinding for 6+ months, but it offers a unique co-op experience that is refreshingly different from other shooters.








  • Achtually, most Uranium is uranium-238, which is mostly stable. People use it in glass and decorations and it causes them to glow in blacklight. It’s safe as long as you aren’t in daily constant contact with it or eat it.

    Uranium-235 is less stable, but makes up less than 1% of Uranium on Earth. The quantity in natural uranium isn’t much riskier unless you’re exposed to enriched uranium which has more Uranium-235.

    The byproducts of a chain reaction of U-235 fission are what cause most of the dangerous radiation. Which is to say, the leftovers of a nuclear explosion are very radioactive and dangerous, but natural uranium before exploding is mostly safe and it won’t explode unless you enrich it and set up the correct conditions.



  • You order a burger at the drivethru for 0.000093 Bitcoin. By the time you pull up to pay, the burger cost 0.000095 because of the market. A burger can cost twice as much this time next year, or half as much. Can you imagine a 100% inflation rate? Can you imagine the shit show it would be managing wages? Either your employer may keep your current income and not adjust for the 100% inflation, or be have to update it every pay period.

    The idea behind crypto currency was a solid attempt at an independent, universal, and private currency system, but it’s volatile pricing and possible abuse is too great. Even the crypto currencies that attempt to fix this aren’t doing a great job. At the end of the day, any form of currency generation is going to be abused. I know the US can print more dollars, but other countries can hold the US accountable for that and compensate for inflation in their exchange rates. Only the market decides on Cryptocurrency exchange rates, which is far more volatile.