Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.


Oh, there are lots of tales missing. I estimate that there are more than one hundred thousand German folk tales that have been published in the 19th century alone, and there are a bare 755 of them on the wiki (as of this writing).
While I try to translate as many as I can, I am just one guy who does this in my free time. So yeah, there will be gaps.


I’ve read some other books by Claude Lecouteux, and I am looking forward to reading this one.
The Despair Dragon in particular. I don’t think I have ever seen such a weird-looking dragon.
Well, paying more for stuff is never fun, but the profit margins in the RPG industry are razor thin as it is. Both the employees of Paizo and their freelancers have mouths to feed, and I can understand why they do it.
I’ll continue to buy their stuff as before.
This was my very first RPG, back in 1990.
The first piece of advice: Don’t have player character deckers. Make them NPCs. The decking rules are a horrible, horrible mess that takes the action away from the table.
Yeah, as a German the settlement patterns within most D&D settings looked deeply weird to me. But for all of its pseudo-European trappings, D&D owes at least as much to the tropes of the “Wild West” genre.
The problem is that cities are usually dependent on the resources of the surrounding countryside. You have to protect the fields and the mines as well, unless you can somehow produce all that stuff within the city walls.
Keith Baker always encouraged this kind of creative reskinning of classes.
And, of course, the privilege of superbeings has been explored in #ttrpg before, such as in the setting of Aberrant.
Eberron is one of my favorite DnDoid settings, precisely because the designers put a lot of thoughts into this stuff.
Seoni, the “Iconic Sorcerer” from the Pathfinder RPG.


I rarely have buyer’s regret for TTRPG products, but Carcosa ranks high on that list. The “Sorcerous Rituals” section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual (“Consign to the Lightless Lake”) where the sorcerer actually rapes his victim.
I will never buy anything from Geoffrey McKinney again.


Done. Thanks for the suggestion!


They are! Click on the link under “Source” in each article.


Curse this mobile interface!


Sorry, I accidentally deleted the link to the article. You should be able to check it out now!


Sorry, I messed up the link. It should be fixed now.


It’s on the big link list at Wikisource:
I’ve only browsed through it a bit, but the Occult dragons are appropriately creepy.
No one has mentioned Reign yet?
Its basic assumption is that the PCs are all part of a “Company” - an organization that might range from a small mercenary band to a large kingdom - which interacts with other such groups and organizations, and PC actions can improve the odds for the Company to succeed.
If true, that’s very impressive indeed. Every custom, every belief, every fashion, every turn of speech? I study folklore - “culture” is a many-headed beast, and fractal.
I doubt that even Professor Tolkien truly understood the cultures of Middle-Earth “100%”.
I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?
As an example, consider Glorantha with its many intricate cultures. The players don’t need to know everything about the setting - indeed, it is so complex that few people have even read the majority of the source material. However, it is essential that they understand what their home culture believes, and how members of that culture expect the characters to act.