I’d add the language specification. It is well written and Go is a relatively small language so the spec is not difficult to digest:
And pretty much everything from the official documentation page is a good read:
I’d add the language specification. It is well written and Go is a relatively small language so the spec is not difficult to digest:
And pretty much everything from the official documentation page is a good read:
Not sure what’s causing the UI issues but another way to go about this is to create a custom collection and configure your browser to use it. This way you can control what shows up in “recommended”. IIRC you have to use nightly, beta or a custom build like Fennec to allow using a custom collection.
instructions for managing collections
making FF user a custom collection
collections web UI
I personally welcome this decision. I am fairly happy with the current syntax and I enjoy the explicit “does what it says” nature of Go code. None of the proposed alternatives would have made error handling more robust, they were pure syntactic sugar with no nutritional value.
Saying no to multiple proposals when you feel that the status quo is better can be difficult to do and I am happy that the Go team is able to make these kinds of decisions.
In the subject you wrote “successful full sys update” but the script and the other suggestions I see so far don’t actually handle the “successful” part.
The log message only tells you that the update was started and the db mtime only indicates that the db was touched without saying anything about success.
I’d go about this by always performing the updates through a wrapper script that could check the exit status of the pacman or yay command and record a timestamp accordingly.
This hasn’t been true for years, see the relevent Arch wiki page for example.
Finally picked up the Brotato DLC. Despite the mixed reviews I find it a lot of fun.
I also got Lonestar which is a space themed deck/bag and tableau builder roguelite. Enjoying it a lot so far. Probably won’t have quite as much longevity as the best of the genre but I think it will be good for a few dozen hours.
I also tried Undertale (currently at an all time low of $0.99) and Reventure but I didn’t end up keeping those. They felt too clunky and I guess they are not really my jam.
To be fair I wouldn’t want a Firefox monoculture either. I would like more usable open source browser engines not fewer. The problem with Chrome/Chromium is not that it exists but the way it is tangled up with monopolistic interests. Healthy competition and more user choice please.
Undertale is at a new all time love at $0.99. It’s not really my jam but it’s the time to pick it up if you always wanted to play it but never did.
The Internet was already a teenager by then. It hooked up with Hypertext and the result was this brat called WWW.
My first WWW experience was trying Mosaic on a computer without an Internet connection. I knew what the Internet was, we had access through an X.25 PAD (kind of like a dial-up shell session, no direct TCP/IP) so I’d already used IRC, Usenet, FTP, Archie, Gopher etc. I also knew what hypertext was from various local help and document browser programs. So I figured out that Mosaic can display HTML documents but of course without Internet connectivity just showing some local demo pages didn’t seem all that special. But I figured it out later on…
A nice aspect of survivor games on the deck is that you can play them single handed (for the most part). I like to clone the left stick onto the right one so I can play with either hand.
Brotato is my current pick for this.
I haven’t played the game yet but I am very curious what about it might have this effect. Is it story related or some gameplay element?
I don’t mind spoilers but maybe mark it up as such if needed in case others do.
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One reason I like RSS is that it’s so easy to fold it into my email workflow using rss2email or similar tools. It continues to work as it did when I set it up 2013, it only changes when I change it.
That’s EXWM which has been around for a while, I’ve been using it since 2016.
I like my 8bitdo controller but I have an older model so can’t speak for the more recent ones.
On PC and Steamdeck Binding of Isaac and Brotato mostly, my most played comfort games. Looking to get started with Lonestar soon.
On mobile I got back into Shattered Pixel Dungeon. I’ve been paying classic roguelikes for a very long time. Never gotten very good at them but I still enjoy every run and inevitable death.
[ 5067.696] (II) Applying OutputClass “AMDgpu” to /dev/dri/card1
Make sure that you actually have permission to that /dev/dri/card1 device. This may be arranged by udev or “video” group membership.
Regarding AMD vs Nvidia, unless you need CUDA you probably made the right choice. This sounds like a config issue and you’d probably be dealing with the same thing with Nvidia too.
Started playing Wildfrost, a deckbuilder with some unique mechanics. I slept on it for a long time because it had somewhat mixed reviews early on with some players complaining that it was too luck based or that it was too difficult to evaluate game state. To me this hasn’t been a problem and the game was a very pleasant surprise. Thankfully it doesn’t try to be a “better Slay the Spire” since nobody seems to get that right but goes on its own way. There is no mana system, instead you pay for cards with time: playing a card (usually) takes up your turn. Some of your cards will stay on the board and periodically trigger based on cooldowns and other triggers - and so do enemies. It’s all about timing, sequencing and positioning.
These mechanics make the game flow very smoothly and the turn puzzle is satisfying. The implementation and art are great too making it a very pleasant overall experience.