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Joined 6 months ago
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Cake day: February 12th, 2025

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  • I think raytracing is fine for games that want a lot of realism. But I’m playing games with monsters and fantasy. My suspension of disbelief isn’t going to break because reflections aren’t quite right.

    But I’m pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.






  • Or really knew how to manage their one game. They did something really cool, and then it reached its end game and had no idea what to do when that happened.

    They add more ships, over and over, but more ships became harder and harder to balance. They changed resource allocation so it was less necessary to fight for space. They changed mechanics so people lost less. But it’s largely a game of wealth acquisition and when people don’t lose as much you have inflation and everyone had the end game toys.

    They added a half dozen different currencies for different things. They added daily quests. They added login rewards.

    Their end game was people fighting each other for space they controlled. But they never were able to deal with when everyone just sort of… Made pacts and stopped fighting over space. They never really, truly dealt with n+1 being the solution. They only made it where that became the necessity.

    I’ve played for over a decade and while I haven’t logged in in a while, I still have an account.