• 2 Posts
  • 23 Comments
Joined 2 years ago
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Cake day: June 17th, 2023

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  • I agree with the direction you’re suggesting. I think it may also be helpful to identify a few key issues that would require more than a simple majority vote to overturn.

    In particular, we’ve already gotten multiple posts on defederating from various instances, and on clearing our defederation list. My suggestion is that something like once per month we hold a vote on defederation issues. A 2/3 majority vote to defederate/refederate must be achieved to pass.




  • Though OP never actually stated that the machine can perfectly predict the future. If that’s the case, then yes, you should just take box B. But we’re not given any information about how it makes its prediction. If @Sordid@sh.itjust.works is correct in assuming it’s a 50-50, then their strategy of taking both is best. It really depends on how the machine makes its prediction.











  • This is truly the core resolution mechanic for DnD.

    I tell my players who are new that there are only 2 things they can do: 1) ask me clarifying questions, and 2) describe what they want their character to do. That’s literally the game.

    Everything beyond that is determined by the dice (more or less). Whenever an outcome is certain, it just happens. For example, no roll should be necessary for a character to just walk up the stairs. But if a character wants to scale a cliff wall in a torrential rain, then they’re going to roll to see if they actually accomplished their task. A vast majority of the time, these “can you do it?” questions are resolved by rolling a twenty-sided die, or a d20. As the DM, you generally decide what the players need to roll to succeed - the DC. An easy task would have a low DC, while a difficult task would have a high DC. If characters are proficient in related skills, they get to add bonus numbers to their rolls, making it more likely for them to succeed.

    I truly believe that’s all you need to start playing the game. From there, the rules just work on establishing a consistent and balanced way of deciding judging actions. How hard is it to hit you? That’s your AC. How many times can you get hit before you go down? That’s your hit points. How hard can you hit others? That’s your attack modifier. How often can you do something cool to turn the tide of a battle? That’s your class abilities.

    @Milk@latte.isnot.coffee feel free to PM me if you want more help, and have fun!


  • @annegreen@sh.itjust.works

    Hey, it’s me! For what it’s worth, I’m excited to see this community grow and would be happy to be a part of the mod team helping guide it. Either way, I’m looking forward to seeing what’s next for this community. I don’t have a lot of experience with online moderation, but I do a lot of conflict resolution and strategy, which I feel are valuable skills for a moderator. If you choose me for a mod, I commit to helping make sure this instance and this community hold to their original vision of being friendly, chill, and democratic. I feel like I’ve already been able to bring some valuable contributions to the table, like the idea to use the [vote] format, and I believe I’ve got a lot more to offer the community. Thanks!