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Cake day: April 21st, 2024

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  • The Geneva Suggestion Front: Bug/Squid Role: Crowd control and warcrimes

    Primary: Incendiary shotgun/Flamethrower Secondary: Verdict/Lock-on pistol Grenade: Gas Armor: Heavy gas resistant Booster: Vitality

    Strategems: -Gas Guard Dog -Orbital Gas Strike -Flamethrower/Free pick, if covered by primary -Free pick Good options: Gas mines/Napalm Strike/Napalm Barrage/Orbital railcannon/Mission specific pick

    Gas disorients, fire destroys. With armor+booster you can walk in the gas clouds unharmed.

    Flamethrowers can handle anything with relative ease on the bug front, except for titans. Pack a railcannon if they are a problem. The flame shotguns are also a great anti-shrieker tool, hit them once let the fire do the rest.

    On the squid front you are an anti-horde/fleshmob specialist. The gas by itself will kill the voteless and stop the meatballs from attacking your team. You can handle overseers, but anything larger will prove to be a problem.

    Skip the bot front with this one though.






  • Keep your promises and be predictable. Predictability and clear rules and consequences create a sense of security and it will make it easier for them to comply. Treat them with respect, they are small, not stupid. Treat them kindly but firmly, what they want isn’t always what they need.

    You also might want to talk with the parents about this, they know their kids best and can give specific advice. What works with one kid, might not work with the other.








  • Zeusz@lemmy.worldtoAsklemmy@lemmy.mlTTRPG mechanics doubt
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    3 months ago

    You could use recalls in a way like that.

    The system works like this: After each session everyone makes a record of what happened from their character’s point of view. These can be used in two ways:

    -During sessions you can recall one of these events (“This is just like that time in Budapest”) and get bonuses to that roll. This can be done once for each record in a session.

    -Between sessions you can spend records to improve stats and add assets/powers whatever to your character. Spent records can’t be used during sessions anymore. Each type of improvement has a required number of records to make. (think: improving skills is easier than getting better attributes)

    If you as a GM rule, that only records with relevant experience can be spent to improve stats, it can be an incentive to do what you want to improve