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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Excellent. We should play games on our own terms. I’ve hit skill barriers in many games, set them aside ‘for a short while’ and never returned to them. I bet I’ve missed so many great moments due to this so now my policy is to lower the difficulty if I’m getting too frustrated.

    Also, difficulty levels can be quite arbitrary especially in games that have a particular play mechanic and then introduce something complete different for one level. (My pet hate is token platforming inserted into shooters.)

    I remember one game (Indigo Prophecy I think) had a tiny segment that required subtle joystick control to get the player across a narrow beam. Nothing else in the game was like this. I couldn’t do it, countless fails. I asked my young nephew to have a go and he got it on the first try.







  • I don’t think there’s any coherent end game for global oligarchs, just the habit of acquisition and growth without limit. It’s a kind of mental illness, in my opinion. As they say, the world has enough for everyone but not enough for the rich.

    In terms of population and the ruling class it’s interesting to consider feudal Europe. Lords had complete control over those who worked their land. Serfs even needed permission from their lord to leave their village for any reason, they had no freedom to look for a better life elsewhere. (Incidentally this is why there are so many accents in the places like the UK—isolation lead to language differentiation.)

    The Black Death destroyed the feudal system due to population collapse (on a scale that’s difficult to comprehend) and the nobility suddenly had to compete for workers, offering better pay and conditions to lure them to work their land. This lead to increased social mobility and the rise of the middle class.

    We may be heading towards a new feudalism but it’s difficult to predict what it might be like, especially if there’s a population crash. Capitalism needs consumers no matter how much automation is employed to produce goods.












  • I thought it was the Turkish they mostly celebrate for killing?

    This phrase illustrates how profoundly you misinterpret these war memorials. These are not celebrations of killing, they are memorials to those who died, markers of grief not celebrations of conquest.

    I live in a small village in Tasmania and I’m not aware of any war memorial however there is a grove of trees commemorating WW1 at the nearby Port Arthur Historic Site. I think this is interesting because Port Arthur is itself a memorial to a brutal, horrific past, a past that isn’t celebrated but remembered. The same site also contains a memorial garden that marks the deadliest mass shooting in modern Australian history, remembrance of a tragedy not a celebration of it.

    What do you think? How should a community treat the memories of those who die in tragic events? Should they be forgotten or remembered? For that matter, do you think that wars should be forgotten or remembered?

    “Those who ignore the lesson of the past, will be doomed to repeat it.”
    George Santayana