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Joined 2 years ago
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Cake day: July 13th, 2023

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  • Yeah right off the bat:

    • the menu is confusing, too much layers and clicks to get to the first level and I wasn’t even sure I was getting somewhere or what I was even doing
    • once in a level I had no clue what was expected of me at first, I had to go to the “debug” to get some information, and even that wasn’t enough, I had to randomly figure out the rest
    • drag and dropping units / blocks over and over is not engaging whatsoever
    • it would be nice to be able to skip to more advanced topics if basic addition through grid counting isn’t something you need 25+ levels to understand

    I quit after 6 levels. I would recommend to work on UI/UX. A tutorial would be nice too. And maybe don’t lock everything so the player have to do every single level to get to the next topic (I don’t even know if it’s the case, but 6 levels was too much already). Maybe open a few topics at the same time, with some progression required to get more?

    Finally, I wouldn’t call that a game. I would be interested to get to more advanced topics to start learning or challenging myself, but when I want to play a game I wouldn’t go for that. From what I’ve seen of “learning games” those past 3 decades, they’re not fun, they’re not really games, they only pretend to to either attract parents to buy for their kids, or to lure people who like games (usually disappointing). Or they’re not really about learning, they’re games pretending to be educative. The making of a good game, and the making of a good learning tool, may be fundamentally too different to be compatible, or people are just bad at mixing them, save maybe rare exceptions.





  • … I would say that’s more about 10 and 12 having their on words, we don’t say ten two, it’s a bit of a shortcut? Then after 16 we stopped caring and didn’t make new words, sticked to 10 7, 10 8, 10 9 for some reason, that IS weird. Unless you take into account that base 10 wasn’t always the norm and maybe it made sense to have dedicated words for numbers up to 12 or 16 because they were commonly used quantities or alternative counting bases idk. See I can find (blurry memories of, needs sources) good reasons ;p The point being people say 4 20 12 but only think 92.


  • Yeah that’s why i say the Belgian and Swiss ways are better, their French speakers have dedicated words for 70 80 90. That being said I not sure but I guess in a lot of languages those words just mean 7x10 8x10 9x10 … we understand base 10 better but that’s still a calculation in disguise, historically (and still in some cultures?) base 10 isn’t the norm (hence the 4x20 among others).













  • Maybe a dose of realism? To hack anything serious from the outside it would probably take weeks or months of investigation, programming, testing, … So if the players don’t have the time, physical access, or previous knowledge and tools, that’s a big nay. It depends on what type of sci-fi though, if it’s the movie / tv type where hacking is a shortcut to anything in record time, welp.


  • Nariom@lemmy.worldtorpg@ttrpg.networkLet's Make Better Rpg Currencies
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    9 months ago

    I can think of a couple systems that don’t use gold (or any other straight currency) :

    The One Ring uses treasures as a measure of wealth, which above set amounts grows and gives you access to more. It’s not about spending your treasures, you’re not buying goods for currency (most of the time), instead you can afford stuff depending on your level of wealth.

    Warhammer Rogue Trader (40k) while not a ttrpg still offers an interesting alternative. Since you’re extremely wealthy, earning and spending currency wouldn’t make much sense on a small scale, so instead you gain reputation with various factions by trading with them, which in turn gives you access to items you can grab freely.

    The idea is the same, rather than using currency you have a measure of what you have access to. It can evolve up or down, varying what you can get over time, without the hassle of book keeping (or verty little of it).