

now ask them to maintain the 250k lines, probably fine for rew more commits, but after that? Oh look, they left the company for the next ai-nonsense-startup.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
now ask them to maintain the 250k lines, probably fine for rew more commits, but after that? Oh look, they left the company for the next ai-nonsense-startup.
tbh, expected suppositories
Just from PC-perspective:
Just too bad AW2 is locked in Epic Store, but that’s not related to the quality of the game.
Arkham Knight had quite a disasterous launch with the performance issues tho, but can’t recall any gameplay bugs - even though I do have my gripes with that game. The performance issues are (now) fairly non-issue as gpu/cpu/storage performance has risen noticeably since launch.
Arkham Origins I couldn’t even play 15 minutes without it crashing, no idea what’s happening there.
Seems to be pretty common thing according to the comments in the video. “Funny” thing, indeed.
Though kinda weird if YT intentionally wanted to limit this video’s visibility by dropping it from subscription feed, but then offer it eagerly on the frontpage… what’s the logic on that.
Funny thing: I’m subscribed to that channel, and yet: the video just will not appear on subscription feed. It did pop up on frontpage, though.
it’s mostly been Soulstone Survivors
It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.
The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.
corporate mandated stupidity?
Iirc http2 is with ssl only, you’ll need to set nginx to offer the content over https
maybe perhaps related to this: https://arstechnica.com/security/2025/07/browser-extensions-turn-nearly-1-million-browsers-into-website-scraping-bots/
the affected addons list only mentions jiffyreader for chrome (or some addon masquerading as actual jiffy reader). Could be Mozilla found the addon doing something it shouldn’t?
edit: in jiffy reader’s github: https://github.com/ansh/jiffyreader.com/issues/342
Finished Kathy Rain 2 few hours ago. Very nice point & click game with reasonable puzzles. The first game and this one went kinda off the rails towards the end, but it seems like “a thing” this series does, I say hoping there’s a 3rd one.
The pixel art is just stupidly gorgeous with modern lighting/reflection effects and voice acting is good accross the board.
If anything negative, there’s quite a bit of back and forth traveling to unlock-stuff-to-do-the-thing-elsewhere, it comes a off as a bit of “trial and error” style of exhausting options to get the crucial hint to progress. But other than that, the game is great.
It’s great in VR, i just have an ancient oculus devkit 2 or so, its horrid mess of cables I don’t want to deal with
Too early adopter issues. :P
I’m going to go with Euro truck simulator 2.
The experience of chill driving across europe and listening to podcasts is nice. The game isn’t complicated enough to affect listening experience, but also engaging enough on it’s own right that it stays interesting.
I have probably seen 80% or so of the roads and cities, bit they still feel fresh… Could be that I’m forgetting places faster than I’m getting familiar with them as well.
I do have a steering wheel and pedals, but they’re just too cumbersome to get out and my wheel stand is made for someone at least 20 shorter than I am, so the experience is hampered a bit anyway. Because I’m lazy I’ve just resulted to driving witn mouse and keyboard combo.
Edit: typos. Typing on phone is butts
huh? or did I miss something here?
edit: or are plain-text curlable websites a feature I’m not aware of? Or curl’ers use some striptags feature?
I could see a single short mini-episode where Duke shoots shit up and saves the day, and that’s the depth it goes. A whole series? Kinda seems a bit too thin for that.
Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don’t - other people gonna raise hell. I don’t see there being a winning move here.
But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.
edit:
“It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”
as the article says. I guess they have a vision, but at the end of the day, a “middle finger to everybody” doesn’t seem like a commercial success. Oh well, remains to be seen what comes out of this.
frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.
One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?
IIRC, using more vram than what’s on the card isn’t a show-stopper, just slow. The parts that don’t fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.
as for why it’s not showing full 16 GB as being the max? … no clue, probably the card needs some vram for it’s own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I’m just guessing.
cool. in general the plain fps readout is enough for me, but a more comprehensive option sure doesn’t hurt. Hopefully that’ll come to linux as well.
huh, 5 levels? Even if sizeable, still sounds like vast majority of coop-shooters where the idea is to run the same missions over and over again.
Are there any coop shooters with actual campaigns anymore? Running same missions gets samey really fast.
I hate how much I love this reply.
At the end of the day: IT-man return to monke. Please. Please?