The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 2 years ago
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Cake day: July 24th, 2023

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  • it’s mostly been Soulstone Survivors

    It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.

    The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.





  • Finished Kathy Rain 2 few hours ago. Very nice point & click game with reasonable puzzles. The first game and this one went kinda off the rails towards the end, but it seems like “a thing” this series does, I say hoping there’s a 3rd one.

    The pixel art is just stupidly gorgeous with modern lighting/reflection effects and voice acting is good accross the board.

    If anything negative, there’s quite a bit of back and forth traveling to unlock-stuff-to-do-the-thing-elsewhere, it comes a off as a bit of “trial and error” style of exhausting options to get the crucial hint to progress. But other than that, the game is great.



  • I’m going to go with Euro truck simulator 2.

    The experience of chill driving across europe and listening to podcasts is nice. The game isn’t complicated enough to affect listening experience, but also engaging enough on it’s own right that it stays interesting.

    I have probably seen 80% or so of the roads and cities, bit they still feel fresh… Could be that I’m forgetting places faster than I’m getting familiar with them as well.

    I do have a steering wheel and pedals, but they’re just too cumbersome to get out and my wheel stand is made for someone at least 20 shorter than I am, so the experience is hampered a bit anyway. Because I’m lazy I’ve just resulted to driving witn mouse and keyboard combo.

    Edit: typos. Typing on phone is butts




  • I could see a single short mini-episode where Duke shoots shit up and saves the day, and that’s the depth it goes. A whole series? Kinda seems a bit too thin for that.

    Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don’t - other people gonna raise hell. I don’t see there being a winning move here.

    But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.

    edit:

    “It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

    as the article says. I guess they have a vision, but at the end of the day, a “middle finger to everybody” doesn’t seem like a commercial success. Oh well, remains to be seen what comes out of this.



  • One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?

    IIRC, using more vram than what’s on the card isn’t a show-stopper, just slow. The parts that don’t fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.

    as for why it’s not showing full 16 GB as being the max? … no clue, probably the card needs some vram for it’s own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I’m just guessing.