On the plus side, a handful of mods are no longer needed.
What mods were you using that you waiting on?
Looking at your “long shot” view: I assume each of your towers covers building one item (like module frames)? Do you have the structures themselves as blue prints, or do you build them by hand?
On the plus side, the generators themselves are the same. You wouldn’t need to rework those, except to increase the number. Overclocking the generators can help there too if you aren’t doing so already.
Ionized isn’t worth it unless you need a way to sink power shards in a complex end game setup. It takes a got bit of power to make. Also supposedly one of the best fuels for the jetpack. Once you get some alt recipes (Heavy Oil Residue and Diluted Fuel) you can really make your crude stretch, and it’s not really the limiter. My first retro fit was from Turbo Fuel to Nitro Rocket Fuel, and now I am in the middle of moving to Heavy Oil Residue -> Diluted Fuel -> Nitro Rocket Fuel. I have more crude oil than I can use now, and am limited by sulfur/coal/etc.
Given all of that, yes, making a separate plant might be a good plan.
They have announced it. Some info is here: https://satisfactory.wiki.gg/wiki/Consoles Ive run it on my Steam Deck, but I am not a fan of the controls. I mostly want a console release, because I want better controller support (and thus better controls while using my Steam Deck).
Do you know what has been publicly stated by Coffee Stain?
I might need to start doing things like that. My global rail is getting congested. Although playing with the wait times has helped a great deal.
I’m coincidentally work on rocket fuel in the same area. Of course, my pipe work looks nowhere near as good as yours! (it probably doesn’t help that I have retro-fit the same plant twice with everything still running…)
I’d rather get lots of info, and have to re-watch, that spend 15 minutes listening to filler/fluff. You are also not talking so fast that I can’t understand you, so all good.
Are your local loops meant to be disconnected from the rest of your rail network?
Much appreciate posting here as well as other media, as well as the PeerTube link.
Even if I don’t 100% match your style/how you play, you have certainly shaped how I build my world.
Not gonna lie, I sometime have to watch your videos a few times to get everything out of them. You pack a lot of info in a short span of time, and talk relatively fast. The past few vids have been better - some of the compact techniques were very dense. Still, I’d rather replay to get the dense knowledge, than not have access to it.
So you are only using this for the local networks? How are you utilizing local networks in your rails?
For visibility, you could move the markers to the side rather than the needing look down. If you wanted, you also have a lot of vertical clearance between the tracks that could be reduced.
Are the light colored ramps with dark side rails for humans (i.e. not ore)?
I bought an Artillery 3d Genius, after owning an Ender 3 for 4 years. It has worked flawlessly out of the box, while I needed to tinker with the Ender endlessly.
There is a 3d printing discord, that has an often updated flow chart. Assuming you dont want resin, the choice is mostly based on how big you want to print + budget:
Those are extremely expensive. You’ll never recoup your costs unless you have a significant amount of scrap. If you are doing it be a good citizen, the maybe find some other locals who would use it was well?
All of the ones I knew of disappeared. I don’t think it’s really financially viable for the companies that were trying to allow folks to ship materials, without it being obscenely expensive. And to be honest, the idea of shipping waste seems backwards. Local seems like the only good sustainable answer, and I haven’t found any in my area.
What I did was find a local maker space that had a grinding machine, and ground up my used PLA. I then donated it to the space for misc usage. Folks there use the PLA chips for all sorts of projects.
Is there anyway to scale an instance by adding more nodes? Not be adding additional instances, but more of a distributed load balancing for a given instance? What about migrating communities to a different hardware instance? What scaling challenges does Lemmy face that something like Mastondon doesn’t?
I’m sure there are many folks (myself included) who have technical resources that are not community builders. I’m sure if there if there is a way to spread the load, enough folks want this to succeed to make it work.
Most of my questions are less about the nuts and bolts of setting up an instance, and more about broader topics. Example: can their be a backup of an instance, both for load balancing and for redundancy? Can individual communities be migrated from one instance to another?
I want to see all the niche game specific subs, or at least how they used to be. Reddit started going downhill recently, with lots of good discussion moving to discord, and subreddits just being flooded with memes. I hate searching for anything on Discord…
You have orange boxes? Half the time I have concrete parking garages…