• 3 Posts
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Joined 2 years ago
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Cake day: June 5th, 2023

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  • It is fair to have a preference for exceptions. It sounds like there may be a misunderstanding on how Option works.

    Have you used languages that didn’t have null and had Option instead? If we look at Rust, you can’t forget not to check it: it is impossible to get the Some of an Option without dealing with the None. You can’t forget this. You can mess up in a lot of other ways, but you explicitly have to decide how to handle that potential None case.

    If you want it to fail fast and obvious, there are ways to do this. For example you, you can use the unwrap() method to get the contained Some value or panic if it is None, expect() to do the same but with a custom panic message, the ? operator to get the contained Some value or return the function with None, etc. Tangentially, these also work for Result, which can be Ok or Err.

    It is pretty common to use these methods in places where you always want to fail somewhere that you don’t expect should have a None or where you don’t want your code to deal with the consequences of something unexpected. You have decided this and live with the consequences, instead of it implicitly happening/you forgetting to deal with it.


  • For this example, I feel that it is actually fairly ergonomic in languages that have an Option type (like Rust), which can either be Some value or no value (None), and don’t normally have null as a concept. It normalizes explicitly dealing with the None instead of having null or hidden empty strings and such.


  • The Steam Deck compatibility notes for the game specifically say that it isn’t good at handling multiple controllers:

    This game does not default to external Bluetooth/USB controllers on Deck, and may require manually switching the active controller via the Quick Access Menu

    I think it is likely that this problem comes from the game, not a problem with streaming sending the inputs. You can try testing this in another game with more flexible controller support to narrow it down.





  • Personally, the main thing keeping me on Xorg is support for global keybinds. Plasma and GNOME both have support for the XDG portal which mostly addresses this, but apps still needs to adopt it. Plasma also has a workaround for global keybindings, but I don’t use that. Sway doesn’t have any good solutions for this last time I checked.

    Overall, I like Wayland more but I need support for global keybindings for at least a couple programs I regularly use.




  • Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.

    In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.








  • Sometimes I chill after work by driving around the Nurburgring in a touring car in Automobilista 2.

    Alternately, for more driving games:

    1. Art of Rally has a free roam mode, which is pretty chill.
    2. I’ve been playing Sledders, a snowmobile game. It is super early in early access, but it can be fun to just roam around (and learn how to drive a snowmobile).



  • I feel like it is best, in racing games, if either:

    1. Everyone agrees that racing dirty is okay, like in more combat racing type games.
    2. The game has systems to discourage contact or intentionally ruining others’ races. Some more serious games have safety rating and such.

    Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).