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Joined 1 year ago
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Cake day: August 19th, 2024

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  • Itch’s general discussion board is insane to read right now. Filled with death threats and threats of lawsuits against itch. Who knows what kind of instant action the payment processors were demanding, do you really think they had a choice in this?

    Instead of supporting the staff and showing some patience the nsfw players and devs turned on themselves. I wouldn’t blame itch for permanently kicking all nsfw content off the platform after this lack of support from the community. The naivety is stunning. Like itch staff can just wave a magic wand to keep paid nsfw games as an option.

    What we need is collective action against these mega corporations, instead of kicking down at a barely profitable game reseller that allows you to set revenue share to 0%.

    All this not too long after the Funko domain takedown too, the itch staff really can’t catch a break. I hope this isn’t the end of itch just yet.











  • Bit barebones reporting. Here’s an article that at least quotes portions of the interview: https://wccftech.com/epic-games-launcher-is-indeed-clunky-admits-epics-tim-sweeney/

    I can only partially empathize with the argument that Steam is better because of 15 years of refinement. Yes, they have a big featureset, amazing APIs, developer kit, the workshop, the list goes on. There are a lot of technical challenges here.

    However, what cannot be excused with this argument is the Epic Launcher UX being this clunky, lmao. Yes, making a bunch of UI is nontrivial and takes work, but its also not rocket science. The layered and staggered loading of different UI elements and overal slowness of the whole thing cannot be explained by the lifespan of Epic Launcher. Steam was just as responsive on my old Windows XP back in the day as it is now. Throw something like Dear ImGui at a bunch of juniors and they could make something that is snappier than what the Epic Launcher is now.

    Google made a bunch of useful metrics called Core Web Vitals that represent responsiveness pretty well. I’m sure they would score awfully on all of them.



  • Wow, didn’t even go into the quality of the sticks, triggers and buttons. Fine, I guess? Anyone can put the Deck, Legion Go, Switch and even an Xbox controller next to each other to make that comparison.

    The performance issues are pretty much what I expect from any handheld that tries to push the resolution and refresh rate much farther than the Steam Deck or Switch. You won’t get any benefit out of it, just a higher price. Well, it’s nice for indie games probably.

    You could make better use of the screen if you double down on the integrated graphics and make the whole thing like €1200. I’m not big on hardware knowledge but there are more powerful chips out there that fit in a handheld, right? Battery life would probably be terrible.



  • Ah yes, solving design problems by asking players nicely.

    In a traditional MMO like World of Warcraft, it’s not like you build a base in the starter zone and leave it there for a week, because imagine how many bases would be stacking up. [But] that’s kind of how our game does work because you can end up with a lot of bases.

    I’m pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you’re gonna let them have multiple bases instead of just one, what do you expect?

    Just speculating but: it sounds like they only tested this with small groups, and that worked. If that’s what you’re going for, you have to set up the game to play in small groups, not as an MMO… In hindsight they might wish they had put player bases in separate instances.