

Right, but that shouldn’t give me a 404, bad gateway, or gateway timeout from ttrpg.network itself - which is what tends to happen.


Right, but that shouldn’t give me a 404, bad gateway, or gateway timeout from ttrpg.network itself - which is what tends to happen.


But I always accessing ttrpg.network. That’s the server I use. So if I “hit a server” which is having issue - this is the one. It doesn’t matter that content is federated in from other servers - I’m not accessing them directly, I’m just going to https://ttrpg.network/.


How would federation be the issue? I don’t understand. Do you mean that the federation process somehow overloads the servers?


I see. Thanks for the info. I signed up for a small monthly contribution to help offset the hosting costs.


Well, I’m ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it’s nobody’s fault but my own.
The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I’m working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.
Depending on your needs and how technical you are, Emacs and org-roam might work for you. It’s what I use. But my notes are strictly text, so I’m not sure how good image support is if that’s something you need.
Well, I at least appreciate them not trying to spin this by calling it a price “adjustment” or something. They straight up say - in the title, even - that this is a price increase. No BS, no spin, they’re openly admitting it and explaining their reasons. Very few companies do this.