• 0 Posts
  • 85 Comments
Joined 1 year ago
cake
Cake day: April 8th, 2024

help-circle

  • There’s been an interesting development; Krafton have responded with some pretty direct claims and the founders are suing.

    TL;DR the most important claim seems to be

    In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project.

    Ever since the Doom Eternal Mick Gordon situation there has been several more controversies (Bayonetta’s VA pay comes to mind) where it seems the first person to make the claim is hiding something. Is it an attempt to control the narrative? It has always backfired so far so we’ll see if that trend continues.









  • Of course nothing should be inflexible, but I’m just saying there’s no reason for every campaign to be derailed completely. If your players are actively going against the scenario something’s gone wrong. And yeah, if you give them the opportunity to do something, be prepared for it to happen and roll with the consequences.

    Unless you play low level John Does every time, characters should know stuff about the world they’ve lived in their whole lives. And if none of that ties into the scenario are you playing a campaign or in a sandbox?




  • I have extremely sensitive hearing. I can tell when there’s an animal scarer nearby.

    This brings me to Microsoft Teams. You might have seen people mention that their dogs know when someone joins the call before they do. That’s because they introduced “ultrasonic howling” to detect if they’re in the same room as you, and mutes their mic.

    It hurts like fucking hell with headphones on.






  • This article somehow set me on a long path of reminiscence and reflection on how I’ve not been particularly enjoying many new releases. I usually compose these ramblings and hit delete instead of send, but this hits close to home so please allow me to take to the stage just this once.

    It started by reminding me of one of my favourite games of all time: Kid Icarus Uprising. Each level opens with a 5 minute on-rail segment before transitioning to a third person mode where you can explore a little as you make your way to the boss. Every few levels has a unique mechanic to spice things up too, overall providing a great and balanced variety of gameplay whilst you experience an entertaining story through to the end. It’s repayable not because there’s a ton of different outcomes to dialogue trees or a different NPC to romance, but because it’s fun!

    I also love to be involved in the game’s story, watch the drama unfold around me in real time as characters come and go and tensions ebb and flow. I’d rather have one major choice to make or none at all than this constant deluge of meaningless multiple choice dialogue boxes and quests with outcomes boiling down to “the easy way” or “brute force”.

    I feel like the success of “open world” games has taken a toll on single player experiences, with it’s philosophy mistakenly applied when it probably shouldn’t have. I grew up with the DS+ family and since moving to PC I’ve seen a similar thing happen with Battle Royales and multiplayer, so I can only assume this has happened before and will happen again.

    Obviously the answer is Indie games, but visibility is the key problem to solve. I love seeing people talk about their favourites, so if you have one that resonated with you please give them a shout-out! I won’t keep you here any longer so I’ll only briefly mention the one that gripped me the whole time: CrossCode.

    Thank you for coming to my TED talk.


  • This was the last place I expected to see a rant about DbD! There are some trulyawful people in the community, from playing just to waste other people’s time to getting into “us vs them” arguments and hurling insults. I’m glad there’s a few people who go above and beyond to set good examples.

    On topic, I don’t get how even if Behaviour retconned characters to be different sexualities impacts our ability to enjoy the game at all. It’s not like the pride charms are going to hurt you, lol!