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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • Most technology adoption follows an S curve, it can often take a long time to start to get going. Linux has gradually and steadily been improving especially for games and other desktop uses while at the same time Microsoft has been making Windows worse. I feel more that this is Microsoft’s fault, they have abandoned the development of desktop Windows and the advancement of support for modern processor designs and gaming hardware. This has for the first time has let Linux catch up and in many cases exceed Windows capabilities on especially gaming which has always been a stubborn issue. Its still a problem especially in hardware support for VR and other peripherals but its the sort of thing that might sort itself out once the user base grows and companies start producing software for Linux instead.

    It might not be enough, but the switching off Windows 10 is causing a change which Microsoft might really regret in a few years.




  • The main thing we learned from the Germans was almost any onecould do unspeakable things with enough propaganda and authority pressure. Most countries did not learn and change enough to stop such an event from occurring again, they assumed it was just a fault in German culture and most of the attempt to pursue and convict Nazis ceased with most getting away with their crimes against humanity. We determined no way to deprogram Nazism.

    Maybe this spin of Nazism across the globe and the horrors it is unleashing will put in place the right reaction when popularism starts lying to the public to gain votes and stop it before it becomes a movement.











  • Not necessarily. Ignore chiplets because that is mostly about yield and price and look at what happens when we go very threaded. Smaller cores with less clockspeed take up less space and less power and are more efficient with both which leads to more total compute performance in a given space and power budget. The ideal CPU in a highly multithreaded environment has a small number of P cores that matches the number of single threaded combining threads and as many E cores as possible due to Amadhl’s law. The single threaded part comes to dominate given enough multithreading and all algorithms have some amount of single threaded accumulation of results.

    AMD is working with the same limitations and bigger cores with more clockspeed will always have less total cores and achieve less total compute performance in that space. The single threaded component will dominate at high core counts so the answer is not all P cores and not all E cores and AMDs cores should be considered P cores. The ideal number of P cores is definitely more than 1 because the GPU requires one of those high performance threads and the game will need at least one depending on how many different sets of parallel tasks it is running.

    But the problem is this theoretical future is a bit far off because we can clearly do today’s games with 6 cores quite happily and most don’t really utilise 6 cores well. They tend to prefer all high performance cores, no one is yet at the stage of dealing with the added complexity of heterogenous CPU core performance and its why both AMD and Intel have special scheluders to improve game utilisation a bit better, this approach of differing core performance first a little and then with E cores quite a lot is too new since big AAA games are in development for many years. So while its likely the future gains from silicon slow further, necessitating optimising the compute density and balance of cores, its unclear when Intel’s strategy will pay off in games, it pays off in some productivity applications but not games yet.

    I am certain this approach and further iterations of it with multiple different levels and even instruction sets are quite likely the future of computing, so far its been critical for the GPUs success, its really unclear when that likely future will happen. It definitely doesn’t make sense now or the near future so buying a current Intel CPU for games makes no sense.