• ysjet@lemmy.world
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    4 hours ago

    That’s pretty rich coming from pocket pair. “We don’t use the art and design stealing machine, we steal the art and designs ourselves!”

  • brucethemoose@lemmy.world
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    12 hours ago

    Where is the line of “no AI” exactly?

    While the game certainly isn’t vibecoded, I would bet some Pocketpair devs used an LLM for a Python script, to figure out something in documentation, to point them somewhere over an error, maybe some Windows issue; you know, utilitarian things.

    Artists likely use oldschool ML models in their graphics software, without even knowing it. Or maybe when processing textures to finish them. Or to search through assets, or documentation.

    I’m just saying, if you’re strict with the definition, it would be really hard to block an entire dev studio from all “AI.” It would almost certainly seep in from casual use, legacy integration, or “oldschool” things like image recognition and processing.

    It doesn’t mean they have to vibecode or ship slop assets, of course. When they say “no AI,” that’s what I hear, and exactly what I want.

    But I think studios, especially larger ones, need to be careful about labels like “100% human,” lest something come to light that seems to contradict the guarantee.

    • binux@sh.itjust.works
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      11 hours ago

      I imagine by “AI” they mean strictly LLMs from OpenAI and other related sources. It’s more or less a consequence of the term being used as a catch-all by marketing teams even if it’s misleading.

      They’ve for sure used machine learning tools in their development process, I have no doubt about that. I mean, that’s literally what code completion is. That’s been a thing for much longer than LLMs though, and it’s really only a supplement to the actual intentions & efforts of the devs using it. Stuff like that is useless if you don’t have any game development expertise.

      • brucethemoose@lemmy.world
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        10 hours ago

        But see, even in this interview, the lead is dodging code completion questions. As non-devs could interpret that as “AI in the game.”

        • binux@sh.itjust.works
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          10 hours ago

          Correct me if I’m wrong, but it doesn’t seem like the interviewee was ever asked about tools like code completion. The article focuses almost exclusively on ‘generative AI’ and PocketPair’s attitude towards its usage in game development. I don’t think it’s fair to consider it a dodging of questions if said questions seemingly weren’t brought up to begin with.

          Besides, I doubt non-devs even really know about/understand machine learning tools in game development aside from the standard AI slop machines. For them code completion probably seems more like a standard programming tool as opposed to something more akin to an LLM, especially since most people already know about things like autocorrect through their phones and the like which is pretty similar.

  • Tattorack@lemmy.world
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    7 hours ago

    Ironic coming from a studio that used to use a lot of AI. But I guess some people can change their mind.

  • yetAnotherUser@lemmy.ca
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    2 days ago

    That’s a good business model. “If our customers don’t like it, our employees don’t like it, and we can do business without it, why should we use it?”

    • chaos@beehaw.org
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      1 day ago

      Careful, when the AIs get so good that you can ask them anything and they perfectly understand what you want and produce great results, you’re going to get left behind because… you won’t know how to use the… incredibly easy tools… hang on…

      • Kindness is Punk@lemmy.ca
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        1 day ago

        Listen, as a 6-year prompt engineer I know exactly how to manipulate the AI to give me… well you know not great results… yet but it will be one day and then I’ll know how to say the archaic words cuz I will have already practiced, see it makes sense!

        • Frenchgeek@lemmy.ml
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          1 day ago

          So with the proper incantation your spell prompt will finally work? Remember to grow a beard and ponder the orb first.

      • marxismtomorrow@lemmy.today
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        1 day ago

        I’m not sure AI is cheaper now that AI companies are no longer artificially suppressing prices. Especially compared to the PR companies you need to pay if you use AI.

  • SabinStargem@lemmy.today
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    23 hours ago

    As a gamer and in most things, I want AI. It is the results that matter to me, not the method. Be it sewn by hand or the loom, the final product has to be good enough to justify my time and money.

    The problems come from who and why, which boils down to the feckless elite wanting to exploit and boss around people. As we have seen countless times in the past, corporations never needed AI to be cruel to people.

  • supersquirrel@sopuli.xyz
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    1 day ago

    AI is the worst kind of bullshit fantasy because it convinces people to dehumanize themselves and others with a condescending sense of inevitability for a future that the technology does not provide any hard evidence for being inevitable.

    Human artists are supremely valuable, fuck this “rational” economic system that pretends otherwise.

          • xnx@piefed.social
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            9 hours ago

            You have to turn that off in settings or remove the tracker part of the link (everything after the ?)

            • Hathaway@lemmy.zip
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              8 hours ago

              Thanks. I turned it off it settings now too, I don’t like that that was randomly introduced and not an opt in situation, but, I expect nothing less from Google.

      • supersquirrel@sopuli.xyz
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        1 day ago

        I love Man Carrying Thing and this might be one of his most important performances yet!

        It is rare for an actor’s work to completely capture my attention from beginning to end in a performance without my tastes becoming bored or the emotional heart strings the actors crudely pluck in me becoming tired and drawn out, but Man Carrying Thing had me paying attention for virtually his entire performance on this one!

  • rem26_art@fedia.io
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    2 days ago

    I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.

    If gamers don’t want it and your own staff doesn’t want to use it, no point in wasting money trying to force it.

    • ZILtoid1991@lemmy.world
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      13 hours ago

      Apparently they used some AI generated textures but removed them later. They did have a game that included AI generating images as gameplay.

      • Tyrq@lemmy.dbzer0.com
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        13 hours ago

        the powers that be also want a plausible deniability machine, so they’ll keep propping it up to murder innocent brown people. You know, because reasons.

      • Sineljora@sh.itjust.works
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        1 day ago

        I am, and I’m doing exactly what it takes to convince the entire tech industry. I’m not buying their shit. They’ll either capitulate or there will be an alternative tech industry.

      • mnemonicmonkeys@sh.itjust.works
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        1 day ago

        I ran into a research article a couple weeks back pointing out that devs that use AI were 25% less productive, despite all “consultants” claiming they should be 25% more productive.

        Hopefully the tech industry starts waking up once they start having to maintain the giant mess they’ve made

      • Zos_Kia@jlai.lu
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        1 day ago

        I think the studio is taking the right lesson, but it doesn’t necessarily apply to the tech industry.

        Software is good when it is average (standard, unsurprising), while entertainment is good when it is out of distribution. By definition, you can’t statistically sample good art and get good art at the output.

    • mrbigmouth502@piefed.zip
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      1 day ago

      I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false.

      When was that officially confirmed? I’ve been waiting for an answer to this question for years. I had heard they had denied using AI for character designs, but I wasn’t sure if that was true or not.

      • Zahille7@lemmy.world
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        1 day ago

        Well I guess the article this post is about could tell you the answer.

        But then you’d actually have to read it.

    • Truscape@lemmy.blahaj.zone
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      1 day ago

      They kind of already went through the ringer with people accusing the pals of being AI generated pokemon (which was disproven by their lead artist).