The OpenMW team is proud to announce the release of version 0.50.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems. This round number release overhaul…
That’s nothing to do with pathfinding, and nothing to do with OpenMW. The idle animation that NPC uses ends in a different place than it starts, so after a few loops, they fall off the platform. That happens both with the original engine and with OpenMW as both engines faithfully do what the game data tells them to do. You need a bugfix mod like Patch for Purists to replace the animation with a seamlessly-looping one, and you should be using a patch mod like that for a lot of other reasons, too, as the game data contains plenty of bugs.
i hope the pathfinding fixes issues like: the strider npc in balmora fell off the building on my game. wasn´t gamebreaking but slightly odd :D
That’s nothing to do with pathfinding, and nothing to do with OpenMW. The idle animation that NPC uses ends in a different place than it starts, so after a few loops, they fall off the platform. That happens both with the original engine and with OpenMW as both engines faithfully do what the game data tells them to do. You need a bugfix mod like Patch for Purists to replace the animation with a seamlessly-looping one, and you should be using a patch mod like that for a lot of other reasons, too, as the game data contains plenty of bugs.
i see thx :)