- cross-posted to:
- opensource@programming.dev
- cross-posted to:
- opensource@programming.dev
“The idea is to bring the full power of Blender to these devices,” the blog post explains. “This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build.”
The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.
Blender is half the reason I believe in open source. They continue to innovate and compete with companies that have orders of magnitude more funding.
My kid is an amazing artist and has taken commissions, all on their phone. I asked if they wanted a Wacom tablet for their computer or even a tablet with a bigger screen, but they said they like their phone.
They’re going to be really happy about this.
its time mobile users can do some 3d. lets see how well the workflow works on a phone or tablet.
I am so turned on in a SFW way like my skin is tingling this is awesome news!!! Very Fucking Cool.
Hells yes! Been wanting this for years.
Along with Android working towards being a full Linux environment, it will be interesting to see what tablets are like in 4-5 years.