Holy fucking shit it’s like talking to a brick wall. These people are seemingly incapable of understanding who “pirates” and why they “pirate”. I keep trying to explain that if I were to make a game, I wouldn’t give a damn if people pirate because I just want people to enjoy the game. If people can afford it, cool, share among your friends!

I swear to god these nerds can’t understand the corpo isn’t “losing revenue” when someone pirates. They either weren’t going to buy the game anyway or someone is just trying it out…

These people are just corpo bootlickers catgirl-disgust

that’s the post screm-a aaaah

  • aldalire@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    33
    ·
    edit-2
    3 months ago

    Piracy is basically free advertising for a game. It’s an extended full free trial and pirates join the community of the video game & promote the game through word of mouth. Even as a corpo i would recognize the benefits of video game piracy, given how attempts to prevent it like DRM only inadvertently piss off buyers and dissuade potential customers because of the performance hit. DRM is basically treating your entire fanbase as “criminals” (i dont think crackers are criminals i think they are the unsung heroes of the digital age)

    Brand recognition is essential for buyers & for example if i had not had the experience of playing fallout 3 by downloading at 100kbps in 2012 as a kid, at a time when i couldnt even afford the game since i was living in a third world country, i would not have fallout 4 in my steam library!!

    • PKMKII [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      3 months ago

      Tangential, but a bit back there was a sampler plug-in that got cracked. This was noteworthy both because the developer had bragged about how crack-proof, but also because the cracked version ran much faster and the sample library was way smaller.

      The crackers revealed that not only was the plug-in software DRM protected, but that the company put DRM protection on every single audio file. Every 2-5 second file (mind you, with multi-samples that have different file sets for each velocity range, that means a lot of sample files) had its own DRM protection. Which meant people who got the cracked copy actually had a better-running product than those who paid for it.

      The real kicker is the owner of the company got tilted by this. Not only did he throw out blanket threats of suing people who downloaded the cracked copy, he threatened to revoke the end user license for people who paid for the plug-in but then used the cracked sample library to get around the DRM overkill.