• Tamlyn@lemmy.zipOPM
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    5 months ago

    Metaphor is different than Persona, if you lose in Persona, you could lose a lot progress, they made Metaphor a lot more forgiving than other Atlus games. I guess I’m fine with that.

    Metaphor’s primary safety net came in the form of the “rewind” system, which lets players reverse their actions if a battle’s going sideways and try it again from the top as many times as they choose.

    Why is that new to me. Is rewind on Hard mode not available? I finished Metaphor

    • shani66@ani.social
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      5 months ago

      I don’t remember it’s availability in hard mode, but i do remember it being pretty useless. If i lost a flight it was because i wasn’t prepared before hand and rewinding would just have mostly the same thing play out.

    • De_Narm@lemmy.world
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      5 months ago

      Just started the game on friday on hard mode and it’s definitely there. Saves a few seconds here and there if you miss your first attack, get almost wiped and would load back anyway. I guess it could also come in handy to scout for the enemy weakness, but that feels kinda cheap.

    • Tamlyn@lemmy.zipOPM
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      5 months ago

      I kinda like the game for that mechanik when i startet it. But nowadays there are a lot of difficulty settings to play it the way you want to.