Many times when writing, I get a very specific image in my head of the way I want something to look, or the way I want something to move. Particularly with actions where objects are moving in a very specific way, I want to describe them accurately so that most readers would see the same thing that I’m seeing in my head. The problem is, I don’t want to come off as sounding too technical (the object slid along its Z axis and suddenly stopped and rotated 45 degrees on its Y axis), and I also don’t want to be so vague that a later sentence contradicts what they were seeing in their head.

Is this just a psychological thing that I need to get over and stop worrying about, and just write to the best of my ability and edit when I hear critiques/comments from readers, or is it a skill that I need to improve?

  • ag_roberston_author@beehaw.org
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    2 years ago

    I just generally describe it as well as I can then accept that every reader will envision it completely differently.

    That’s the best thing about reading, in my opinion.

  • Profilename1@sopuli.xyz
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    2 years ago

    It’s hard to say. You definitely don’t want to be too specific, but you do want to hit the high notes. What parts of the movement are important later, even if “later” is only a sentence or two away?

  • Zagaroth@beehaw.org
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    2 years ago

    Outside of combat, I have very little that needs to be described in that much detail. I do have one specific mechanism in my Living Dungeon story that I felt needed that level of detail, and the description went through a few edits to fine-tune it to communicate the idea accurately but keep the writing clean enough to not be jarring to the reader. I am fortunate enough to be able to get some feedback to help me in that process. I felt that this mechanism needed to be accurate because it is relevant at several points in the story.

    The less relevant it is to story beats, the less I am worried about specific details. I have a second mechanism involving large colored, glowing crystals in a ceiling. I described the basic layout and the colors, because they were relevant to events in that room, I did not describe the shape of the crystals, because it doesn’t matter.

    In combat, how much detail I go into depends on the fight. Less important/low-stakes fights get more of an overview. A duel or spar with setup and some emotional charge? I am getting down to blow-by-blow, especially if I want to show the progression of a character’s skill or power, and when getting that detailed I often need to specify which hand a person is using to do what, so that I can line up the action properly.

    A right-handed person has a shield in her left hand, and therefore deflects a creature’s charge to her left, and is thus spinning left to slash her axe across the back of its leg. I could have described it as her spinning counter-clockwise, which would be more technically accurate but would pull the reader out of the story more to think about. ‘spinning left’ suffices.

    So, I would mostly just try to be sure that it needs to be described in detail.