Bezier@suppo.fiM · 8 months agoCoding Adventure: Rendering Fluids www.youtube.comexternal-linkmessage-square1fedilinkarrow-up115
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inlandempire@jlai.lu · 9 months agoClassic 3D videogame shadow techniquesplus-square30fps.netexternal-linkmessage-square2fedilinkarrow-up116
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Bezier@suppo.fiM · 9 months agoI built my own 3D Game Engine with Open-Source Toolswww.youtube.comexternal-linkmessage-square0fedilinkarrow-up110
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Bezier@suppo.fiM · 1 year agoWhy Devs NEED TO know about Render Matrices!plus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up14
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Bezier@suppo.fiM · 1 year agoExploring a New Approach to Realistic Lighting: Radiance Cascadeswww.youtube.comexternal-linkmessage-square0fedilinkarrow-up114
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Bezier@suppo.fiM · 1 year agoCoding Adventure: Cloudsplus-squarewww.youtube.comexternal-linkmessage-square1fedilinkarrow-up111
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Bezier@suppo.fiM · 1 year agoHow Big Budget AAA Games Render Cloudsplus-squarewww.youtube.comexternal-linkmessage-square1fedilinkarrow-up114
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Bezier@suppo.fiM · 1 year ago3D Rigging is Beautiful, Here's How It Works!plus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up14
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Bezier@suppo.fiM · 1 year agoWhat Are Animation Smears REALLY For? - Doodley www.youtube.comexternal-linkmessage-square1fedilinkarrow-up14
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Bezier@suppo.fiM · 1 year agoHow Are Games Rendering Fur? [Shell Texturing] www.youtube.comexternal-linkmessage-square2fedilinkarrow-up13
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Bezier@suppo.fiM · 1 year agoThe Truth About PS1 Graphicswww.youtube.comexternal-linkmessage-square0fedilinkarrow-up13
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Bezier@suppo.fiM · 1 year agoThe Strange Graphics Of LETHAL COMPANY www.youtube.comexternal-linkmessage-square1fedilinkarrow-up13
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Bezier@suppo.fiM · 1 year agoHow scrolling textures gave Super Mario Galaxy 2 its charmplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up12
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Bezier@suppo.fiM · 1 year agoWhen Optimisations Work, But for the Wrong Reasonsplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up13
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