Building SeedLord: a browser game where your seed decides your economy. No pay-to-win by design, not by promise.
On top of the other advice, Pillow is definitely worth considering for this. It’s a solid library that fits this use case perfectly.
Keep us updated!
Well, it has to earn its stripes just like the rest of us in IT! No shortcuts, even for an LLM. :D
Have you had a chance to check the debug mode yet? It might provide some extra details that we could look into. If you can, feel free to share a few log snippets here so we can help you figure it out.
Thank you for your comment; I really appreciate it.
I’ve only just started working on this, but I’d like to get some feedback from the community so that it can be as community-driven as possible. As for staffing, it’s possible that I might need to hire a few developers to help me out.
Regarding AI, in the first phase of the project, I’ll likely rely heavily on AI for the artistic aspects (e.g., icons, background), but I prefer local models over hosted ones for the same reason you mentioned. For the code, I’ve been a developer for years before AI even existed, so I use it as a companion to speed up my work on the smaller tasks.
Finally, regarding community voting, votes will obviously be weighted, and in any case, voters must provide a valid reason to vote, so I expect to filter out trolls and the like right from the start. We’ll definitely have to see how things play out based on what develops.