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Joined 5 months ago
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Cake day: June 5th, 2025

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  • On the first point I agree. In my country, 40-50% is a pass usually and that seems crazy for its own reasons. But a curve can make that worse just as easily as it can make it better. The education system I work in is now introducing the idea that not only do you need to hit 50% to pass, you also have to show a competency with every learning outcome on the curriculum. We’ll see how it goes. My subject areas haven’t been hit yet.

    The second point is essentially what I said, it’s a cop out for a teacher who is bad at setting exams. Easily fixed by some QA and/or collaboration. At least run it by a TA. Also they should read the curriculum before writing an assessment.




  • Best advice. Players start the game knowing how and why they are going to stick together.

    I’m also inclined to put my thumb on the scale a little as DM and give the players a loose connection that they can build on and incorporate into their characters while building. BG3 did it really well - everyone has a tadpole in their head, y’all gonna be mindflayers if you leave the group.

    I recently had players all start as fresh recruits in an organisation - they got to decide the organisation - where the higher-ups put them together. Previously I did a one shot at level 5 where players already had an adventuring group together 20 years before and were called back together for one last mission.